Favor Item HP Reduction

I know how much you guys love my blood of the fallen threads ;)

Please consider nerfing charm of life to +250 health and blood of the fallen to +500 health. Keep the health regen the same. Other favor items will then be more viable, greatly increasing build variety.




/signed

18,008 views 28 replies
Reply #1 Top

I would rather them buff some of the other favor items.

Also, definitely nerf charm of life lol. 

Reply #2 Top

I think it'd be better to make health as a mechanic less important. I'd assume even if they halved HP items across the board, it wouldn't make armor or damage that much more desirable.

Reply #3 Top

Quoting Miyamiya, reply 1
I would rather them buff some of the other favor items.

Also, definitely nerf charm of life lol. 

 

lol charm of life?

Reply #4 Top

Quoting To, reply 2
I think it'd be better to make health as a mechanic less important. I'd assume even if they halved HP items across the board, it wouldn't make armor or damage that much more desirable.

 

i dont see any problem with items, not even with hp ones

 

 

Reply #5 Top

Quoting ddd888, reply 4

i dont see any problem with items, not even with hp ones
 

Do you ever buy scalemail?

Reply #6 Top

Another approach to this (from other team-pvp-games) is to look at the current spamming of abilities.

Right now, direct-damage, slow and stun are plenty, and with cooldown so low, one or two mana-items can make you use them as soon as the cooldown allows you. This makes inventory a split between basically hp-items (2-3; unbreakable, hauberk anyone?) and mana-item (1-2, faceguard, battlecrown anyone?). You can get speed from wand, and not lose a precious inventory-slot. This is basically the balance right now (no complain, just stating).

When it's possible to spam spells, hp becomes priority, so priority items either buff health to survive being focused, or mana to be able to focus. I'm not calling for a nerf, but this is why hp and mana is way more important than damage, speed and armor. Only late game when artifacts come into play, you can actually use normal damage, then armor too becomes important.

Instead of nerfing hp items (which would be a bad idea, since focusing would kill you instantly in for instance a 5v5) you have to consider the rock-scissor-paper concept of cooldown, spell-damage, mana, and hp (and possibly also damage and armor).

Or am I way out of line?

Reply #7 Top

Think of Mards Hammer. Gives +40 DMG and +5% ATK speed. Its so underpowered...

Reply #8 Top

what i do doesnt matter with the balance of items

Reply #9 Top

Quoting JuareZz, reply 7
Think of Mards Hammer. Gives +40 DMG and +5% ATK speed. Its so underpowered...

 

not so much

the stats overall are good, ofc you need a proper setup to support it

Reply #11 Top

I don't agree in regards to speed items.

In some builds, being faster means not letting the enemy go so you can cash a kill or being able to flee thus not being hit by another spell that would have killed you no matter how much hp you had (eg. any stun that gives time to other dgs to catch up).

Not so long ago according to these forums, everyone used Swift Anklet, don't you remember?

 

Reply #12 Top

Quoting ddd888, reply 8
what i do doesnt matter with the balance of items

 

How about does *anyone* ever buy scalemail, then?

Reply #13 Top

How about does *anyone* ever buy scalemail, then?
When fighting QoT+Erebus I do. When you dip into negative armor damage begins to scale very, very quickly.

Reply #14 Top

I use scalemail a lot, and later i replace it with nimoth chest.

for 400gold, 600 armor, great deal and you dont lose much gold when you sell it later.

Reply #15 Top
I was expecting him to suggest a favor item that reduces hp (possibly that of the other team).
Reply #16 Top

Quoting Primal, reply 15
a favor item that reduces hp (possibly that of the other team).

 

Whoah, great idea! I'm gonna go start a thread to discuss that prospect... ;)

Reply #17 Top

I would definitely like to see a nerf to Blood of the Fallen, down to +600 please, 800 is too much. Leave charm as it is, 10% less dp time is still not going to be better than 200 health for any good player the vast majority of the time.

Hp items are simply way too good atm, Banded, Unbreakable, Hauberk, Narmoth's should all be toned down, and no the solution is not to buff the other items. Nerfs are almost always better than buffs.

Reply #18 Top

change function of wings of seraphim to "lose health regen effect if you ATTACK or use a SKILL".

cape of plentiful (think thats the name) - lower its cooldown.

so many favor items need buffs or changes in one way or another. ive only bought very few favor items leaving me with 20k favor points unspent. i just find that many r long term redundent.

Reply #19 Top

Quoting Busdude, reply 17
I Narmoth's should all be toned down

i reckon leave as is, it costs a lot anyway. hauberk 1750, 600health and 10 regen, narmoths 4000, 750health 20 regen, 8% vamp. i dont thin kany of those health items need a nerf apart from unbreakable boots.

Reply #20 Top

HP items are not overpowered. In 3s a DG can end in 5-10 seconds already. If you're saying HP items are too good what you're saying is that fights currently last too long, and if that's what you think then you are mistaken.

Outside of 2v2s and 1v1s and HP items aren't a problem. If they reduced the HP of all the DGs via item nerfs they would have to add an HP flag in your base on every map that were intended for 3v3 and up (there effectively is one on Exile already).

You're really just underestimating the variety of favor items which get used already. These ones are used frequently:

 

  • Blood of the Fallen (surprise!)
  • Anklet of Speed
  • Blade of the Serpent
  • Staff of Renewal
  • Heaven's Wrath
  • Cloak of Night
  • Horn of Battle (yes I realize it's inactive atm)
  • Ring of Might (same deal as HoB)

 

Seriously that's not a bad variety at all.

 

These items get infrequent use:

 

  • Blood Soaked Wand
  • Amulet of Teleportation
  • Poisoned Dagger
  • Symbol of Purity
  • Cape of Plentiful Mana
  • Totem of Endurance

 

Does infrequent use mean bad/average players use them but experts don't or just that they have very specific niches? I don't know, but I have seen some of these items used to great effect.

The items that get no usage generally have very straightforward explanations:

  • Charm of Life - Shitty version of BotF
  • Sam-El's Cloak - Redundant with game mechanics implemented after its creation, ultimately a shitty version of the Anklet of Speed
  • Essence of Magic - Incredibly shitty version of BotS
  • Mard's Hammer - Not directly comparable in some ways, but still just a shitty version of BotS
  • Furious Blade - Characters which benefit from autoattack cap out on attack speed late in the game if they get the items they need anyway. Ultimately a shitty alternative to BotS or Poisoned Dagger
  • Totem of War - Shitty version fo Ring of Divine Might
  • Pendant of Grace - Not directly comparable but it's generally worse than the HoB

 

 

 

Pretty much all assassin favor items are viable and many of the items which aren't used aren't used because they're worse than other items with identical or similar effects, not BotF. I don't see a problem with favor items that are worse than each other so long as they're also cheaper than the item they're worse than. Just because people who play a lot cap out on favor points doesn't mean that having a price scale is a bad thing.

Favor items by and large are fine and I think the ideal way to increase variety is to add interesting new items rather than nerf the most popular ones.

If you put BotF on the chopping block I guarantee Staff of Renewal, Anklets of Speed, and Cloak of Night will be next, and for me that would dramatically reduce this game's fun level.

 

 

Reply #21 Top

i dont really think botf is a big problem. I used to use it all the time, but now i use bots and find it works better.

Reply #22 Top

Quoting To, reply 5

Quoting ddd888, reply 4
i dont see any problem with items, not even with hp ones
 
Do you ever buy scalemail?

yes

 

TB Blade of the Serpent Scale Mail and Banded to start...

Reply #23 Top

obscene i think has nailed it pretty much.

i think botf serves good purpose short term. only coz they will survive longer due to limited skills and and have to rely on AA at start to take down enemy. The only longe term purpose would be if opposing enemy is full of burst dmg skills (eg TB, reg).
so in the end, nerfing it down to 600 health will have it not do its job very well at start, defeating its purpose.

if there was only 2 favor items (BotF, swift anklet) id choose swift anklet almost every time. only coz it serves well long term.

i think ppl need to get over "unfair max health benefits" coz theyre not as good as what theyre made out to be. of course they serve there purpose here and there, but they r not the deciding factor of a win.

lets say u have an enemy UB with max spit:
BotF - gives u that extra 800 health to survive spit. Okay, it may save you 4-5 AA but really enemies r gonna try kill u as fast as they can with skills.

Symbol of purity - u can remove it almost instantly, only recieving 150 dmg. so essentially u saved yourself 700 more health than you would if u had BotF. Dont forget it removes all negative conditions, this may also save u when trying to kite after being slowed down by maxed mines or saves ur self additional dmg and slow down from penitence.

 

i reckon a long term fix to favor items being balanced would be to make all favor items:
- cost the same amount of favor
- effectiveness should be at an equal level in relation to one another (eg. 800 with +5 health regen health favor item | 600 with +10 health regen | 300 health 300 mana +5 health regen +5 mana regen). something like that, but balancing will take time.

Reply #24 Top

The biggest joke is the Footsoldiers Sabbaton. So fucking underpowered.

I mean, dps Items need a buff. If i have 1,5k Gold, I always buy Nimoth Chestmail. Nobody buys on this level wyrmskin gloves. They should deal +50 dmg all the time and not 15.

Of course, BotF is a little bit imba. But never forget: With banded armor, wehich costs 550 Gold, uhave nearly the same effect, only 400 hp less, but anyway, u got the regen and 400 hp...

Reply #25 Top

u buy wyrmskin gloves for the slow, not the dmg ;)