A new idea for creeps?

 

So I have been doing some thinking and what I would like to see is creeps drop items, like flag locks, small mana pots, hp pots, not the ones dg drops but like the ones you get at store that you can put in inventory for later use. Now of course the drop rate would be only 1-3% chance for each creep, maybe smaller even. But I think that would be another nice advantage to maintaining creep/lane control, and as creep level goes up (priests, angels etc.) maybe better items drop? Maybe even add chance for artifacts to drop at like a .05% or something, so it feels a little more rp style? Would definitely add some rts elements to it to, you kill a giant and a mage slayer falls on the ground that would be pretty sweet.

 

Just want to get the communities take on this? If it seems like a good idea to a majority of people maybe we can submit to gpg / stardock for a later patch?

 

Try not to flame post I put some thought into this.

7,850 views 17 replies
Reply #1 Top

I thought about the idea for some time (10 secs) i think theres 1 problem with it, i dont think its bad, but considering the importance of flag locks big mana and hp potions making them drop from creep will give AoE demigods like TB, QoT or anyone with a good AoE too much of an advantage (but thats my opinion), take it from me from a guy that played an MMO where you killed tons of monsters quickly, getting a 3% item is easy, granted creeps are not that much, but they are a fair amount.

Reply #2 Top

Quoting LordCarlos, reply 1
I thought about the idea for some time (10 secs) i think theres 1 problem with it, i dont think its bad, but considering the importance of flag locks big mana and hp potions making them drop from creep will give AoE demigods like TB, QoT or anyone with a good AoE too much of an advantage (but thats my opinion), take it from me from a guy that played an MMO where you killed tons of monsters quickly, getting a 3% item is easy, granted creeps are not that much, but they are a fair amount.
End of LordCarlos's quote

 

yea well like i said could do less could even do like .50% i dont want it to be so much that its over it would require some testing before implemented but i think if balanced right it would be pretty cool, it would just give it more of that rp style type feel... and just cause it drops wont mean you have time to pick it up, it would drop to ground so enemy dg's could ninja it if they forced you out of the lane. or maybe if they made items that only droped from creeps at a .50% or lower or higher that did speical things that items in shop dont do?

 

Could also maybe make it apply to only dg's instead of creeps so instead of the constant hp/mana drops they drop an item once and awhile too. that may be more realistic... or have creeps and dgs do this buy dgs have a little higher % and the items they drop change as they level? or a % chance that you drop a random item that you have equiped/inventory on death to ground? This would be a low percent again, but it would make it so death is much more frowned apon if your mid game you have .25% chance to drop your velmish faceguard for the other team... could be ugly.

Reply #3 Top

You know i did like that last idea, special items that are not in the shop, maybe they are not stronger than those ones but at least a 10 second aura item or something like that, that might work.

Reply #4 Top

Quoting LordCarlos, reply 3
You know i did like that last idea, special items that are not in the shop, maybe they are not stronger than those ones but at least a 10 second aura item or something like that, that might work.
End of LordCarlos's quote

yea i think its something to get the community to think about and form a solid idea on it and then submit something offical to gpg / stardock in an offical cappacity once we have an idea on what we would like to see.

Reply #5 Top

So I have been doing some thinking and what I would like to see is creeps drop items, like flag locks, small mana pots, hp pots, not the ones dg drops but like the ones you get at store that you can put in inventory for later use.
End of quote

bad idea sorry.

random potions over the map is bad for competitive play as it is already

Reply #7 Top

or items like 10seconds +10% damage or 5 second +15% attackin speed , things like that !  nice idea

Reply #8 Top

Quoting reality86, reply 7
or items like 10seconds +10% damage or 5 second +15% attackin speed , things like that !  nice idea
End of reality86's quote

 

yea that would work pretty well i think.

 

So here is what we got so far, creeps could drop items at a very low rate like .50 and it would be speical items not found in store like a 10% increase in attack dmg, or speed, or movement for X time, now these items WOULD NOT be able to be sold to store (to avoid a quick gold) or would we want to be sell able?

 

Now do we want dg's to maybe drop items too? or keep them how they are just pots / mana?

 

(btw what is this Referral thing that i got for this post? lol?)

Reply #9 Top

y not implement the "runes" powerups like in dota?

Reply #10 Top

/signed

Reply #11 Top

/unsigned

Reply #12 Top

Have to agree with StAcK3d_ActR, would be bad for competative play. I don't think potions is bad though, you should have some reward for having killed another demigod and adds more flow into the gameplay. It also balances the game if you are together with an AI for example against 2 other human players which you could take one on one. With the help of the potions you can heal up quick after killing one of them and then kill the other one :)

Reply #13 Top

I don't think potions is bad though, you should have some reward for having killed another demigod and adds more flow into the gameplay.
End of quote

thats what is bad about it. you get gold xp and a free potion to heal yourself.

Reply #14 Top

Don't like the idea myself.

 

It takes away the strategy of what you spend your money on and adds a factor of randomness that can break the game.

You already get cash from killing creeps.

Also, as mentioned DGs who are bad creep farmers will not be able to keep up with drops.

 

random potions over the map is bad for competitive play as it is already
End of quote

 

Thats easily fixed, just go around and pick them up even if you are full. If I know I am stronger than the other team, then I will do that.

Reply #15 Top

Quoting StAcK3D_ActR, reply 13

I don't think potions is bad though, you should have some reward for having killed another demigod and adds more flow into the gameplay.
thats what is bad about it. you get gold xp and a free potion to heal yourself.
End of StAcK3D_ActR's quote

 

Well, practically it isn't you who get the pot though. If it is a team battle anyone can take it which could unbalance the odds a bit so I do understand your point. From a totally competative view pots is bad but for having quicker games they are good.

I would suggest an option so you can turn off options but then Erebus' Poisoned Blood(or whatever it is called) would be worthless...

Reply #16 Top

Hmm the game is already heavily itembased instead of skillbased so im not sure giving more items to the team controlling the lanes would be a good idea. I mean one of my strats with certain demigods is to ignore all but the money upgrades and get a mageslayer early. That item is so imba i can then own the entire team all by myself while getting total map control. Creeps dropping potions in such a situation would make me godlike and unkillable.

Reply #17 Top

Except for the flag locks you could accomplish the same thing by buffing or adding more things like compost, life steal, and mana return on hit without adding more randomness to the game.