Citadel destruction exploit?

Had a game against a player called undeadstyle on Prison. He played a general Erebus and suicidally charged at our citadel numerous times (died like eight times).

Then suddenly our citadel began to take huge amounts of damage. There were no enemies around and launching the Sedna Heal AoE right next to the citadel didn't damage any enemy units. The Erebus himself also wasn't misting in the Citadel or something as he was defending their cit.

How did he do it?

He didn't tell when asked about it (he was all smug and superior waving his huge e-penis around like an elephant in heat).

 

P.S. also ruined my nice 27-game long winning streak as a PUGger :'(  

21,367 views 42 replies
Reply #1 Top

There's no matchup between yourself and undeadstyle in recent history according to the online stats..

Reply #3 Top

Well the currant state of the game is broken right now with minions & idols being able to send wave after wave to the enemy citadel non-stop after knocking down the towers fast with them. HoB allows you to by-pass towers and head straight for the back of an enemy citadel only protected by two archers towers which is faster than taking out the front towers on some maps. RoM is just as good in some situtations and very good for Erebus cause all newly spawned minions come in with the favor item activated which allows LE to farm his nightwalkers much faster.

 

Undeadstyle finally broke my 50 winning streak by doing that where we were both minion hording and rushing to the citadel on prison where there is no counter only to do the samething back, but just do a better job and our 2nd match on prison he did just that ofc i was Oak and he was LE. :)  He used the favor item RoM where i used HoB and for LE the faster farming & +10 attack wins faster & is alittle better over all because of the broken activation when new minions come into play which tips the balance.

 

At the end of our 2nd match his citadel had 5k hp left and mine had under 1k, but when i killed his DG my citadel was still taking damage and my hopes for sending my last wave to finish his citadel before his DG respawned were broken when i saw mine still taken damage even though i just killed his DG. He told me he activated the RoM right before he just died while he had minions attacking my citadel and some even glitched inside it. I assume the ones inside my citadel never died when i killed his DG i don't know i couldn't see plus replays are broken and it crashes ofc before the end when i try to watch it.

 

He was the sameway when he beat me twice *(he was all smug and superior waving his huge e-penis around like an elephant in heat)* claiming that HoB is just as unfair as RoM & his citadel glitch where you still take damage when you kill his DG. Yes i know HoB is OP, but didn't know there was suppose to be a cap on the range making the item bugged? That's just what people want to try and balance the item out where right now it's not doing something that it shouldn't being doing... where RoM comes active with every newly spawned minion and is that suppose to happen? Plus i thought when a DG dies all his minions go along with him and not still be able to somehow damage an enemy citadel when your dead. :D

Reply #4 Top

Quoting Spooky, reply 2
He was hiding his minions inside your Citadel. See http://forums.gaspowered.com/viewtopic.php?t=38336 for more information.

what Spooky said.  Check out the link. 

Reply #5 Top

http://pantheon.demigodthegame.com/game/806189/player/40132/

Only I got a loss from it...

:'(   :'(   :'(  

 

Spooky, thanks for the link, much appreciated.

A lame exploit. The normal Ereb minion swarming is bad enough, but at least beatable if the opponent plays bad and you play really good but that hiding inside the Citadel while invulnerable is beyond lame. The exploit took the cit down from 20k health in a minute or two he must've hid a lot of the bastards inside. What a tosser.

Edit: I guess I must, from now on, refuse to play against Erebuses. Which probably means that I won't be playing the game much at all as Erebs are very popular.

Reply #6 Top

Yarlen already sent the exploit to GPG when I mentioned this earlier today.

Reply #7 Top

bad manner really, dont play people that use this kind of exploits, jsut like the sedna healing bug, anyone who exploits these bugs should be banned from the game permanently.

Reply #8 Top

Sedna's typo bug isn't nearly on the level this is though.

Reply #9 Top

Huh, I didnt know that minions could kill Oak's Ward.

Reply #10 Top

Honestly I'm just sick of the minion swarms period. I fight more and more LEs who seriously sit out of combat 90% of the time, they rely completely on the minions to do all the fighting for them. It'd be fine if minions actually required some kind of skill, but 1800+ health siege gunners, 2400 health minotaurs, 1300 health night walkers really don't require much skill.  Just right click heroes and hope you win.

The other day in a skirmish match I was fighting a guy who did just that on fortress mode no less. He killed our first two fortresses easily, he just sent the swarm after them and sat in the creep lane while we tried to save the fort, which was futile. I was rook with a regulus and eventually our mine+hammer damage just exceeded what the guy's minions were able to handle, but seriously how many combos can put out 3k burst AoE damage?  Rook+regulus is seriously about the only one.

Naturally the instant he realized we were finally able to hold our own (at about level 12, it took so long) against his minions he quit. Didn't say a word.

It's a bad playstyle, even when not abusing bugs it's mindless and needs to be changed. General DGs should have to use their abilities to augment minion damage, minions shouldn't be seperate and bolstered solely by passive skills.

Reply #11 Top

Quoting Obscenitor, reply 10
Honestly I'm just sick of the minion swarms period. I fight more and more LEs who seriously sit out of combat 90% of the time, they rely completely on the minions to do all the fighting for them. It'd be fine if minions actually required some kind of skill, but 1800+ health siege gunners, 2400 health minotaurs, 1300 health night walkers really don't require much skill.  Just right click heroes and hope you win.

The other day in a skirmish match I was fighting a guy who did just that on fortress mode no less. He killed our first two fortresses easily, he just sent the swarm after them and sat in the creep lane while we tried to save the fort, which was futile. I was rook with a regulus and eventually our mine+hammer damage just exceeded what the guy's minions were able to handle, but seriously how many combos can put out 3k burst AoE damage?  Rook+regulus is seriously about the only one.

Naturally the instant he realized we were finally able to hold our own (at about level 12, it took so long) against his minions he quit. Didn't say a word.

It's a bad playstyle, even when not abusing bugs it's mindless and needs to be changed. General DGs should have to use their abilities to augment minion damage, minions shouldn't be seperate and bolstered solely by passive skills.
the general cant do anything themselves if they soley spec minions though but he quit seriously? lol...

Reply #12 Top

the general cant do anything themselves if they soley spec minions though but he quit seriously? lol...
Exactly, it's mindless. There's no skill behind it, it's not as though the ranged siege gunners and monks are fragile whatsoever, and the minotaurs don't fill any tanking role, it's just a big blob of units with no further complexity than right clicking involved.

You might think that getting in there to at least bite would make a difference, but of course minion damage isn't even affected by armor (though I do realize the snare helps). It's like the minons were intentionally designed to be as simplistic as possible.

Reply #13 Top

They might have been designed to be very simple on purpose.  Lets be honest: its a pain to control minions except as one huge blob of units.  I think that the weakness of the minion control in the game would have people very upset if using minions actually required micromanagement to be effective.

Reply #14 Top

Quoting Krazikarl, reply 13
They might have been designed to be very simple on purpose.  Lets be honest: its a pain in the ass to control minions except as one huge blob of units.  I think that the weakness of the minion control in the game would have people very upset if using minions actually required micromanagement to be effective.
A minion based build should require more micro than a non-minion build because it doesn't manage cooldowns or activated abilities, not to mention each general DG could be played as an assassin if one didn't like the extra micro workload.

Currently many people play a minion build which actually requires way less skill than a non-minion build, because at least the simplest of assassins, UB ,has to worry about health and mana, not to mention interrupts health potions, items like the wand of speed, etc.

*lots of edits, I apologize.

Reply #15 Top

I'll go find another thread to talk about minion balance in general though, because I'm derailing this one which is meant to be about an exploit rather than overall minion fairness.

*update* I was wrong, armor does affect minion damage.

Reply #16 Top

@Obscenitor, I play minion erebus and I find it an enjoyable experience, obviously I do not use any exploits. 

I don't understand how you can say that about minion erebus, you need to be quite close t your minions to get more of them(although HoB is broken) and your also quite fragile. Staying alive is no simple matter.

Reply #17 Top

Yeap, there's such exploit. The recipe is simple:

1) Any general (Erebus is just easier because he don't summon his minions)

2) Minion-Buffing Favor item (Horn of Battle, Ring of Divine Might)

3) Prison

 

That's it

 

That's why I actually always play without favor items. They are unbalanced and bugged.

 

 

Just a reminder: Undeadstyle is not exploit-user (Check him out on ESL - he is #1 and there're no favors there), he just enjoyed this weird bug and had huge fun using it. No offence guys :)

Reply #18 Top

So he had huge fun winning by exploiting and thought it was funny...

Right.

Reply #20 Top

Quoting LuckyGrin, reply 17

 

 

Just a reminder: Undeadstyle is not exploit-user (Check him out on ESL - he is #1 and there're no favors there), he just enjoyed this weird bug and had huge fun using it. No offence guys

 

HAHA!

Logic's for sissy's *_*

Reply #22 Top

Quoting Obscenitor, reply 12
You might think that getting in there to at least bite would make a difference, but of course minion damage isn't even affected by armor (though I do realize the snare helps). It's like the minons were intentionally designed to be as simplistic as possible.

AFAIK minion damages minion damage is affected by armor. Just try a Minion QoT with Spike and without Spike against a low armor Demigod and you'll notice a huge difference that can't be explained by QoT laughable auto attack damage. The armor reduction might not be as noticable when using other demigods as the damage increase is not that noticable if enemy demigods stack armor (lvl 4 bite should give 18% extra damage for 3 sec. if the enemy got 3k armor).

Reply #23 Top

AFAIK minion damages minion damage is affected by armor. Just try a Minion QoT with Spike and without Spike against a low armor Demigod and you'll notice a huge difference that can't be explained by QoT laughable auto attack damage. The armor reduction might not be as noticable when using other demigods as the damage increase is not that noticable if enemy demigods stack armor (lvl 4 bite should give 18% extra damage for 3 sec. if the enemy got 3k armor).
I was completely wrong about armor and minion damage.

As for QoT's weapon damage I don't see why you'd say it's laughable...  It's only slightly worse than TB and it's higher than reg's base damage. Now if you mean the autoattack bug where she just targets random stuff I can see, but considering it's ranged and can be turned into splash damage I think it's pretty respectable.

Reply #24 Top

Well that would be even more ridiculous, if minion damage isn't mitigated by Armor 8O . Thankfully it's not the case? Against Oak, Erebeus (especially Erebus) and UB I always try to get the high Armor plates... unfortunately due to their overpowerdness I will never have that much money available in games were they aren't controlled by noobs ;P

Reply #25 Top

This wasn't ment to seriously. :) But in the end QoT does have low base damage and no skills to enhance it. The easiest way to get damage up is using minions. Compared to minion damage weapon damage alone could just not explain the damage increase after spikes when running around with full minions.