Top Demigods

http://pantheon.demigodthegame.com/demigods/

QoT, Rook, TB, Reg, Oak = ~50% win ratio (total games won : total games lost) = fairly balanced

UB, Erebus, Sedna = >>50% win ratio (total games won : total games lost) = slightly overpowered

UB/Erebus/Sedna seem to be a little bit more newbie friendly, easier to use, harder to die as.
QoT + Rook + TB + Reg + Oak = harder to use effectively, and a bit squishier with inexperienced hands.

UB is easily the most powerful demigod late game if he is specced correctly and has purchased decent items, it's pretty much faceroll. Spam spit, grasp + ooze dps and a spit to finish off.
Sedna + heals = very powerful, impossible to take on 1v1 if player stacks hp, takes high priests, and all the heal + heal per sec talents. Spam pounce until enemy dies.
Erebus, maybe bite is very strong still. Lifesteal / -armor / slow all in one move with low cooldown. +minion build which everyone is having a blast with. Spam bite until enemy dies.

Ideally all demigods would have a 50% win/loss ratio. Currently, by selecting UB/Sedna/Erebus on the title screen you are already increasing your chances of winning a game xD

Discuss.

13,581 views 46 replies
Reply #1 Top

Copmletely agree.

Reply #2 Top

I think UB is in fact the strongest, both by the numbers, and by personal experience.

  • He has the Strongest, most efficient stun in the game. Stunning a Demigod for 2 seconds, while ALSO doing damage to them and draining a bit of health is amazing.  It has no casting time, and ticks 2 seconds off of the Cooldown of spit. It is the only instant cast stun in the game (Closest second is boulder roll) and makes him ideal for ganking.
  • He has the best group ability in the game, in Ooze. Ooze is truly a fantastic skill that scales amazingly well in fights. The damage it deals to opponents is huge, and the damage it negates is also large.
  • He has perhaps the strongest direct damage ability, in spit.  It may not be THE best, but it is definitely up there. There are a few ways to counter the effect, though the medicine is sometimes worse than the cure. Even then, the times (most times) when you cannot counter it, it deals very significant damage to the target, in fact it deals the most damage of any ability in the game.

 

Erebus and Sedna make sense as trailing the leader.  I'd argue that sedna is like the Immovable object, and Unclean beast is the unstoppable force. Erebus though, is the dancer.

  • Erebus has the easiest to use minion army.  Just a point or two in skills gives him quite a good army even without a build 'focusing' on minions.
  • Erebus still as one of the better nukes in the game in Bite. It is all that *and* a bag of chips, with a direct health swing that rivals Spit, but -speed and -armor too.
  • Erebus has, what I think is, the strongest single ability in the game: Bat swarm. The best chase ability AND the best run ability, especially at rank 2. Oh, and it does fire nova damage at the same time.
  • Mist represents another extremely flexible ability, as it is a very strong 'counter' to a lot of other abilities.

I would say that Erebus is truly the finesse player in the game right now. He dodges, he swoops, and he has one catch-all nuke to help out in combat. He won't always have the most kills... but he'll get a lot of assists!

Sedna, however, is the Rock, and I feel I shouldn't even need to describe her much.

  • Cat-Lady has an entire suite of awesome abilities. The hardest part of playing her is knowing which ones to pick when. Silence, SUPER PRIESTS, a little more pounce, a little more heal... heck even Magnificent presence is very much worth considering.
  • High Priests. Yes, they deserve their own bullet.
  • Sedna also enjoys the most consistently prolonged early game of any DG.  She is almost impossible to drive from a lane if she buys priests, and picks up healing wind. By level 5, the only reason she'll ever leave combat is to go shopping.

Sedna's only weakness would be that she doesn't do strong damage in 2v2 or 3v3 encounters... except that she has pounce, and can often spam the heck out of it if her priests are doing all her healing. It may not have the kick of spit or Bite, but it is an interrupt and a great way to lock down a runner.

Reply #3 Top

Did some thinking, and I reckon its because those 3 demigods are very powerful in 1v1 situations. Most games are 3v3 where 1on1 battles are common. If 5v5 was more accessable, maybe the percentages would be different...?

edit: and acclimation seems to be very very powerful for UB, 40% dmg mitigation after any late game spell is cast WTF

Reply #4 Top

UB

Wins: 17,368
Losses: 13,471
Total Games: 26,521
Win Percentage: 65%

17,368 + 13,471 = 30,839

17,368 / 30,839 = 56%
Reply #5 Top

I think UB is in fact the strongest, both by the numbers, and by personal experience.

  • He has the Strongest, most efficient stun in the game. Stunning a Demigod for 2 seconds, while ALSO doing damage to them and draining a bit of health is amazing.  It has no casting time, and ticks 2 seconds off of the Cooldown of spit. It is the only instant cast stun in the game (Closest second is boulder roll) and makes him ideal for ganking.
  • He has the best group ability in the game, in Ooze. Ooze is truly a fantastic skill that scales amazingly well in fights. The damage it deals to opponents is huge, and the damage it negates is also large.
  • He has perhaps the strongest direct damage ability, in spit.  It may not be THE best, but it is definitely up there. There are a few ways to counter the effect, though the medicine is sometimes worse than the cure. Even then, the times (most times) when you cannot counter it, it deals very significant damage to the target, in fact it deals the most damage of any ability in the game.

 

Erebus and Sedna make sense as trailing the leader.  I'd argue that sedna is like the Immovable object, and Unclean beast is the unstoppable force. Erebus though, is the dancer.

  • Erebus has the easiest to use minion army.  Just a point or two in skills gives him quite a good army even without a build 'focusing' on minions.
  • Erebus still as one of the better nukes in the game in Bite. It is all that *and* a bag of chips, with a direct health swing that rivals Spit, but -speed and -armor too.
  • Erebus has, what I think is, the strongest single ability in the game: Bat swarm. The best chase ability AND the best run ability, especially at rank 2. Oh, and it does fire nova damage at the same time.
  • Mist represents another extremely flexible ability, as it is a very strong 'counter' to a lot of other abilities.

I would say that Erebus is truly the finesse player in the game right now. He dodges, he swoops, and he has one catch-all nuke to help out in combat. He won't always have the most kills... but he'll get a lot of assists!

Sedna, however, is the Rock, and I feel I shouldn't even need to describe her much.

  • Cat-Lady has an entire suite of awesome abilities. The hardest part of playing her is knowing which ones to pick when. Silence, SUPER PRIESTS, a little more pounce, a little more heal... heck even Magnificent presence is very much worth considering.
  • High Priests. Yes, they deserve their own bullet.
  • Sedna also enjoys the most consistently prolonged early game of any DG.  She is almost impossible to drive from a lane if she buys priests, and picks up healing wind. By level 5, the only reason she'll ever leave combat is to go shopping.

Sedna's only weakness would be that she doesn't do strong damage in 2v2 or 3v3 encounters... except that she has pounce, and can often spam the heck out of it if her priests are doing all her healing. It may not have the kick of spit or Bite, but it is an interrupt and a great way to lock down a runner.

Sounds about right to me. 

Reply #6 Top

Erebus and Beast have the fastest starting speeds, at 6.3 movement. All things being equal you cannot outrun them.

Add in specced abilities to help them chase down prey, and that is enough of a difference. Plus they are just hella strong.

All they need to do is use their speed and dominate the first few minutes of a match to gain an edge and keep it.

Reply #7 Top

total games won : total games lost ratio for each demigod:

Erebus = 58%
UB = 56%
Sedna = 56%
Reg = 50%
Oak = 50%
QoT = 50%
TB = 48%
Rook = 48%


and I always play as either TB or rook :(

interesting stats though

Reply #8 Top

As much as I don't trust the stats at all, this sounds about right from my play experience.

Reply #9 Top

Oh God, UB stun is terrifying. Seriously, is like saying "You`re gonna get teamraped"

That skill needs big changes, not only numbers like the Bite nerf.

Reply #10 Top

UB's stun also effectively stuns him, just no interrupt to him and he gets the health.  I think with that, and the fact it can be interrupted and such, makes it one of the better-designed ones.

Also, is anyone up for running the numbers through the statistical equations to determine whether the variance in win percentage is significant? :grin:

Reply #11 Top

Assuming that the all of the demigods should be equal, the expected proportion of wins:losses from the  global win/loss numbers is 1.01:1. With a chi-square test, UB's lopsided win/loss ratio has a ridiculous p-value of 8.47x10^-100. On the other hand, the Rook's dismal win/loss numbers also deviate from the null hypothesis highly signficantly, in the other direction, with a p-value of 4.17x10^-8.

In other words, the huge disparities in win percentages are certainly not due to random chance :P , but that was pretty evident from the raw data itself.

Reply #12 Top

Quoting cwsault, reply 10
UB's stun also effectively stuns him, just no interrupt to him and he gets the health.  I think with that, and the fact it can be interrupted and such, makes it one of the better-designed ones.

Also, is anyone up for running the numbers through the statistical equations to determine whether the variance in win percentage is significant?

It does not stun him, the beast can still activate abilities while under the grasp, and attack as normal afterwards. I'm doubting that is how the ability is supposed to be used, but that is what happens now.  You can grasp and then use a 2 second potion and be done by the time they are unstunned, or just about.

Reply #13 Top

Thats not my experience. I could have sworn that if the Grasp is cancelled early for any reason, the victim is set free at the same time. 

Reply #14 Top

Pretty sure Minion Erebus and Sedna are the best

QQ more about UB though

Reply #15 Top

Remove Structural Transfer from the game and remove ranks I and II of Hammer slam and you'll see Rook's win rate improve.

Whenever I see a rook slamming at level one I know he's going to be awful.  Same goes for rooks that go out and take a ton of damage and then expect to be able to heal up with structural transfer.  Works great until level 5 when everyone and their mother will interrupt it.

Reply #16 Top

Hm, how do they calculate the win percentage they display next to each Demigod?

Number of total games != Wins + Losses. :annoyed:

Reply #17 Top

Just because some DG's have more win% doesn't mean they are overpowered, maybe just better players use them.

I know there are a lot of noobs using rook, that might be the reason rooks % is so low, doesnt mean he is underpowered.

Reply #18 Top

my top : 1- Erebus Minions Build , 2 - Sedna HP stacking + priests, 3 - UB Hybrid Spit/Ooze build

Reply #19 Top

Quoting SoFFacet, reply 13
Thats not my experience. I could have sworn that if the Grasp is cancelled early for any reason, the victim is set free at the same time. 

That's what I seem to recall as well..

Reply #20 Top

Quoting Lugh, reply 19



Quoting SoFFacet,
reply 13
Thats not my experience. I could have sworn that if the Grasp is cancelled early for any reason, the victim is set free at the same time. 


That's what I seem to recall as well..

Nope. If you cancel grasp the Beast stops to drain health, but the enemy is still stunned.

Reply #21 Top

Quoting Obscenitor, reply 15
Remove Structural Transfer from the game and remove ranks I and II of Hammer slam and you'll see Rook's win rate improve.

Whenever I see a rook slamming at level one I know he's going to be awful.  Same goes for rooks that go out and take a ton of damage and then expect to be able to heal up with structural transfer.  Works great until level 5 when everyone and their mother will interrupt it.


slam rooks can be very very powerful
just a lot of noobs tend to use it and forget they are unable to run
if you start with blood of the fallen, banded armor and scaled helm, and play smart, you wont have to go back to base for a lonnnnnng time. You then outlevel opponents to level 10, take 2 sec stun and 1700dmg slam, and wtfpwn everyone on the enemy team. Boulder roll + Slam at level 10 = a 2000dmg nuke. bash them to 2000hp then BOOOOOOOOOOOM

Reply #22 Top

Quoting Schobbo, reply 17

I know there are a lot of noobs using rook, that might be the reason rooks % is so low, doesnt mean he is underpowered.


QFT

I love owning 1900hp rooks with ice TB 1 min into the game xD
As soon as a noob rook player starts running, its game over.

Instead you need to play him unlike any other demigod, in that running is not an option.
However because his base stats are so much higher than everyone elses, it is quite easy to outlast people, especially if they take swift anklets, when you have blood of the fallen + banded armor for 3100hp and 10hp regen per sec at lvl 1. 

Reply #23 Top

Quoting Zechnophobe, reply 12

Quoting cwsault, reply 10UB's stun also effectively stuns him, just no interrupt to him and he gets the health.  I think with that, and the fact it can be interrupted and such, makes it one of the better-designed ones.

Also, is anyone up for running the numbers through the statistical equations to determine whether the variance in win percentage is significant?
It does not stun him, the beast can still activate abilities while under the grasp, and attack as normal afterwards. I'm doubting that is how the ability is supposed to be used, but that is what happens now.  You can grasp and then use a 2 second potion and be done by the time they are unstunned, or just about.

i dont think that is true. i got grasped and my pot casting or teleport got canceled (cd started). all abilities are locked when i am under the grasp.

 

if i play ub and i'm grasping another dg and get at the same time grasped by an enemy ub my target gets imedeetly free so the stun does not continue. saw this happening several times.

Reply #24 Top

 

Just because some DG's have more win% doesn't mean they are overpowered, maybe just better players use them.

I know there are a lot of noobs using rook, that might be the reason rooks % is so low, doesnt mean he is underpowered.

That argument gets made in a lot of games, but it always runs into the same circular problem. Specifically, good players will tend to pick good DGs is because they feel more effective, so its not some random distribution wherein more good players just happen to be playing certain DGs. As such its difficult to determine whether player skill or raw DG power is responsible for the win rates we observe. It is of course, a bit of both, but the extent of the effect of each one, individually, is difficult to ascertain. 

However, it is true that based on sheer numbers the win rates posted in this thread are far more indicative of the power of DGs at an intermediate, pantheon level of play. Since balance is concerned with the maximum power level in the hands of a good player, the win rates are not particularly relevant in observing effectiveness. Although I must say that the win rates do roughly follow what I would expect based on my impressions of high level effectiveness. 

 

Reply #25 Top

Quoting cottonrabbit, reply 11
Assuming that the all of the demigods should be equal, the expected proportion of wins:losses from the  global win/loss numbers is 1.01:1. With a chi-square test, UB's lopsided win/loss ratio has a ridiculous p-value of 8.47x10^-100. On the other hand, the Rook's dismal win/loss numbers also deviate from the null hypothesis highly signficantly, in the other direction, with a p-value of 4.17x10^-8.

In other words, the huge disparities in win percentages are certainly not due to random chance , but that was pretty evident from the raw data itself.

Ha wow that's pretty extreme.

For the ones on the lower end though -- I didn't expect Rook's to be that bad either but I'd prolly agree with those chalking that up to him being harder to learn.  Same for TB though his fire autoattack bug likely plays a role.

Of course there are prolly some things that through it off a bit, like the tendency of certain DGs to play alongside others....but I doubt it'd have a big effect.  So something's definitely up with the ones at the top.  Just a matter of determing of it's ease-of-learning, usage in covert pubstomps, or actual ability.

 

RE: "no interrupt to him" on UB's stun--

i dont think that is true. i got grasped and my pot casting or teleport got canceled (cd started). all abilities are locked when i am under the grasp.

Yeah I meant that the UB casting Grasp is gonna have to sit there the same amount of time as the victim, just the victim's the only one getting the interrupt disadvantage too.

I also thought interrupting a Grasp would free the victim immediately though.  Will have to check that.

 

Definitely didn't know potions could be used while Grasping.  Though IIRC I've turned off Ooze while finishing someone off with it so that makes sense.  But he still can't move or melee anyone.