Bug or intended? - Interrupted items have cooldown

Interrupting item use such as teleport scroll by abilities such as UB's grasp will not only just cancel the cast, but also induce cooldown time (very long for items usually). I don't think this is intended because of the fact that casting teleport scrolls to a friendly building when the building is destroyed will just cancel the cast without incurring cooldown penalty.

Why would there be a cooldown if the cast is unsuccessful?

5,431 views 8 replies
Reply #1 Top

Because it was succesfully interrupt by your godly and super skillful pro opponent and he should be rewarded for that mega awesome presice smart move.

Reply #2 Top

Interrupting items would be fairly pointless if it didn't induce the cooldown on them, because then you could just use it again right after it was interrupted. Except this time, your item cast would succeed because my interrupt is on its cooldown.

Reply #3 Top

Plus, it's one of the few moves the AI is pretty good at, IMO. And pretty effective, since it's invariably done at a very inopportune moment, for you. I did hate it with a passion initially as well, but it makes good sense, and keeps you on your toes.

Reply #4 Top

working as intended. be thankful you get to keep the item and just suffer the cooldown. what would really suck is if you didn't get your potion or scroll back. 

Reply #5 Top

Quoting JagerJack, reply 2
Interrupting items would be fairly pointless if it didn't induce the cooldown on them, because then you could just use it again right after it was interrupted. Except this time, your item cast would succeed because my interrupt is on its cooldown.

 

No not really. If an interrupt is successful and I was being ganked, it doesn't make it less useful. Cast time on most item except potions aren't zero. If you fail to use teleport you won't likely to be able to use it again even after interrupt due to 3s cast. The interrupt time is long enough for significant damage to be done.

It does not induce cooldown on abilities then why should it induce cooldown on items.

With your argument you can argue interrupt is useless cause I can cast my ability right after I was interrupted.

Reply #6 Top

Quoting AnnihilatorX, reply 5

No not really. If an interrupt is successful and I was being ganked, it doesn't make it less useful. Cast time on most item except potions aren't zero. If you fail to use teleport you won't likely to be able to use it again even after interrupt due to 3s cast. The interrupt time is long enough for significant damage to be done.

Depends. In 3s I could get off a couple of AA hits and a skill. But chances are my other damage dealing skills are on cooldown if the enemy is low enough on health to use a tp scroll and I used an interrupt instead of finishing him off with my primary damaging skill.

It does not induce cooldown on abilities then why should it induce cooldown on items.

With your argument you can argue interrupt is useless cause I can cast my ability right after I was interrupted.

Interrupts do induce cooldowns on abilities. If I foul grasp a Sedna about to use heal she won't be able to use it until the cooldown is up. And with a cast time of 0.5 seconds interrupting heal would be fairly pointless if it didn't induce the cooldown.

Reply #7 Top

ah you are right. Still thinks items with long cast time and cooldown should be exempt though.

Reply #8 Top

Quoting transitive, reply 4
working as intended. be thankful you get to keep the item and just suffer the cooldown. what would really suck is if you didn't get your potion or scroll back. 

Yeah I almost think it should be that way, but the way they have it now where you only get the cool down is cool too.