The Little Things
Perfection is never a bad thing to aim for
Demigod is a great game thats under going some important changes. So admist all these glaring issues to do with connectivity, and community map/mod editing and all that, I figured I'd share some of the little things I'd like fixing. And I mean the little things - the almost trivial. Bottom of the list priority sort of stuff - but for me its the sorta things that makes a small difference, yet small differences add up
There's a ton that come to mind, but I'm going to post only post a few of mine to start with, because I'd like to see some other ideas too (if there are any).
- When units get knocked back, they seem to bounce through the floor; as in the plane of falling/knockback is lower than the actual ground, causing clipping. I've always loved knockback in games, and I think Demigod does it really well, but would be nice if units maybe bounced on the floor, rather than through it.
- When units fall off the edge, once again they can either sort of clip through it, or even if they fall off normally they just dissapear. I'd like an increase to the view distance that they fall, before they dissapear.
- Corpses. Now I don't know the effect it would have on the game, so this might not be a valid point, but I'd like to see corpses at the least remain longer (all be it by option in video settings), even if they still decay over time. The ideal thing for me would be to have it like Dawn of War I where you could turn on permanent corpses.
- Option for spectating games.
- Better firing of rooks arrows from his shoulder - when he's moving the arrows tend to fire from the air next to him.
So yeah, if anyone else has noticed the little things, which by all rights should be at the bottom of the "to fix" chain, yet would be nice to include the odd one here and there over time, so in the long run all the little things add up, post here and I'll add them to the list ![]()