Just like SoaSE the AI is pretty lame

Was just doing a tournament in single player and we were losing, even though it had been a close game the first 30min. And then I realized why. All three of my CPU allies were just sitting in town not doing anything. Even after the enemies pushed me back into my camp my allies would still just sit there and not attack or do anything.

I don't know what the problem was and my only guesses are one of three things: The enemy was 6-7 levels higher than they were, all war effort upgrades were purchased, and/or they ran out of ways to upgrade themselves through the store. In any scenario it's all a pretty lame reason for them to stop helping.

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Reply #1 Top

I've noticed this as well - most recently in a 5 on 5 domination match - I was the lone human on my team with four comp assistants, playing against three humans and two comps (terrible odds to begin with).

 

The comps moved around and attempted to capture objectives/kill opposing demigods until about halfway through the match, then it's like their AI just shut down.  Kinda sucks that I was the only one actually moving - the AI either stayed at the item vendor or stood near a captured flag. They ended up at level 9 when I was 20.

 

A human player started attacking one of the ones standing near a flag, and my teammate didn't move.  One heck of an easy kill for the other team, then he spawned at the item vendor and didn't move the rest of the game, just like the rest.

Reply #2 Top

I dont know of any RTS game where the AI is anything other than fodder. Every game has varying degrees of crapness when it comes to ai - the rule of thumb is if you expect(aka ANYTHING) too much of the ai you're going to be disappointed.

 

Reply #4 Top

I actually think the AI is pretty good in Demigod (;

Reply #5 Top

I'd expect them to at least auto attack though. That's the least they could do.

Reply #6 Top

AI = feeder.

 

But don't worry about it. When mulitplayer gets fixed then hopefully never AI again.

Reply #7 Top

My experience with the singleplayer stuff is that on normal the tournament is a complete walkover. 

But on Hard I have yet to win my first game.. from what I see happening mostly because the teammates AI are completely getting their asses kicked. I'm playing the Rook btw. I find the enemy AI doing a decent job, retreating when almost dead and chasing me when I'm almost dead. Its pretty tough to kill another demigod with the rook as its always slower. 

But playing four of them with hardly useful teammates its a nice challenge in the end. :) 

I wonder how you guys experience this?

Reply #8 Top

Havent played Rook that much, but hes definetly one of the DGs that might be in need of a small buff.

 

I only tried tournament hard once and it was a total walkover with my UB.

Reply #9 Top

I will only play with any form of ai if i absolutely positively have no other option - which is like, hardly ever. I've never actually ever seen an RTS where the ai behaved even partially like a human. Some way some how it's always just plain retarded. Most recent case of this is dawn of war 2. You play a 3v3 and have a teammate drop then you were stuck with a retarded ai that would just suicide attack the enemy base while pinging the map non-stop. While this has been improved somewhat, it's still effectively cancerous. On the other hand, while they suck balls in one area, on the other hand it's also super anal about capturing points and upgrading them. So it's 50/50.

Reply #10 Top

If I remember rightly, on Hard and Nightmare the A.I. opponents receive additional benefits that players don't receive - such as higher Exp gain rates.

Reply #11 Top

From the manual:

* Easy AI. At “easy” the computer players receive fewer hit points and less gold than the human player.
* Normal AI. At Normal, the computer players have the same hit points but get slightly less gold from gold mines than human players.
* Hard AI. At hard, the computer players receive the same gold and same HP as their human opponents.
* Nightmare AI. At nightmare level, the computer players get a lot more gold and slightly more HP than humans do.

So Hard is the same as human. If you cant beat a Hard AI then I would say the AI is pretty good ;-)

 

Reply #12 Top

STOP THE PRESSES THERES ANOTHER VIDEO GAME WHERE THE AI IS STUPID.

Reply #13 Top

hmmm a bit unrelated but concerning the rook, if you get items boosting his speed he can be nightmarish.

just takes a bit of tinkering to get him there =)

Reply #14 Top

Hmm, using speed items and following some other general advice on the Rook, its better now.. :) But for me hard is not easy at the moment.. 

I suppose the AI could be better at both sides of the line, they seem to stand around uselessly sometimes.. but overall I find them pretty decent. I'm having a blast using that hammer anyways :D

Reply #15 Top

Quoting Duncain, reply 11
From the manual:

* Easy AI. At “easy” the computer players receive fewer hit points and less gold than the human player.
* Normal AI. At Normal, the computer players have the same hit points but get slightly less gold from gold mines than human players.
* Hard AI. At hard, the computer players receive the same gold and same HP as their human opponents.
* Nightmare AI. At nightmare level, the computer players get a lot more gold and slightly more HP than humans do.

So Hard is the same as human. If you cant beat a Hard AI then I would say the AI is pretty good

 

 

I have just checked the code and the manual lied. The actual settings are:

Code
  1.  
  2.  # Difficuly handicaps for the three different AI difficulty levels
  3.     DifficultyHandicaps = {
  4.         # Easy
  5.         {
  6.             GoldMultiplier = 0.75,
  7.             ExpMultiplier = 0.75,
  8.             StartingGold = 0.5,
  9.             MinPoints = 0,      # MinPoints and MaxPoints is the range of points the AI is allowed to spend on an achievement item
  10.             MaxPoints = 150,
  11.         },
  12.         # Normal
  13.         {
  14.             MinPoints = 150,
  15.             MaxPoints = 300,
  16.         },
  17.         # Hard
  18.         {
  19.             GoldMultiplier = 1.5,
  20.             ExpMultiplier = 1.5,
  21.             StartingGold = 2.0,
  22.             MinPoints = 300,
  23.             MaxPoints = 450,
  24.         },
  25.         # Nightmare
  26.         {
  27.             GoldMultiplier = 2.0,
  28.             ExpMultiplier = 2.0,
  29.             StartingGold = 4.0,
  30.             MinPoints = 450,
  31.             MaxPoints = 10000,
  32.         },
  33.     },

So normal is really the same as the player.