Balance suggestions : Post here or in demigod ideas?

Just a post to ask where balance suggestions should be posted, officially. From what I can see they're pretty evenly split across both at the moment.

 

Also just to say, I know connection problems as still priority number one for the devs, but that shouldn't be used as an excuse by some to stifle balance discussion in the mean time. Ideas need time to mature and gather feedback, no point in waiting untill they're ready to implement balance changes before we even start thinking about it.

5,273 views 8 replies
Reply #1 Top

Pretty good balance, Regulus and Unclean Beast need a slight nerf, but I'm happy with the game over all.

Reply #2 Top

i happen to find a bit overrated beast, many ppl say its OP but i beat them often, the only problem is if you die stupidly at start you let beast get 1 2 lvl advantage in those situation beast is OP and unstoppable, but in a normal game often beast is weaker at start

about the same for regulus, he is very helpful char to close the kills but his stats dont seem so strong at start

 

anyway id say this game is very well balanced for a release

Reply #3 Top

They should go in ideas i believe..

Though it's getting flooded with a billion demigod ideas when they already have the next 4 ones planned, and 50 threads of the same stuff that's been posted.

 

You could always post your ideas here http://forums.demigodthegame.com/348135 and bump it.

Reply #4 Top

Eh, was wondering where to post as well. I want to suggest switching some of the creeps HP pools around, the minotaurs die so quickly and the priests live so long... always thought it was weird that the minotaurs should die before any of the priests could heal them, seems sorta silly to me that the "tanks" in the creep world die faster than the "softies". Also, I keep seeing giant lines of priests and archers, but never any minotaurs. Again, seems silly to me.

Reply #5 Top

Because priests require warrank and money.

Reply #6 Top

For QoT, I'd gladly trade bubble spam for a more engaging activity.

Reply #7 Top

Quoting innociv, reply 5
Because priests require warrank and money.
I beleive you're paying for their ability to heal and do some minor ranged DPS, not act as tanks. Also, I think their healing is meant to keep the creep tanks alive so that they can do some DPS, but it doesn't seem to be working out, since the minotaurs seem to die almost instantly... again, in the end you just get a giant line of priests healing themselves whenever they take damage, until you go in yourself and kill them all.

Also, upgrading minotaurs to 510hp and 400 armor (which prevents about 15% damage I think) costs 9600g and war rank 8... getting priests with 589hp costs 1800g at war rank 3, and they'll have 765hp if you spend the 9.6k in upgrades.

Reply #8 Top

minotaurs, archers, priests, are pretty much fine.  Catapultasaurs alright too.  It's giants that have some issue because hey can sorta incite stale mates if boht teams get them kind of soon together.