Net Code updates

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Community Features:

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12,241 views 12 replies
Reply #1 Top

I think you should now get someone who isn't from stardock to test it. Someone named eetmorsqrls...

 

looks great though ^.^

Reply #2 Top

What we'd like to do is on day 0 have a slightly updated version of Demigod that people can play with as a beta if they'r feeling frisky. It would be compatible with the release version but lets us work with people who have difficulties for one reason or another.

Reply #3 Top

I really like the connection info bubble.  Info for those who want it and not for those who don't is a huge thumbs up.

 

I would like to see the above improvements in on launch.  I will definately download them if there is a zero day beta patch.

Reply #4 Top

At the very least we'll have a ZIP file that has the latest ImpulseReactor.dll for public download.

Reply #5 Top

The community stuff definitely looks neat. Having more/private channels down the road will be great too, but even the main IRC channel will be nice for getting people.

Reply #6 Top

Connection info window is a great idea.

It would be even better if it were in like... a web shape.

Like, a decahedron shape. Each point on the dechedron would be a person. A green line would be drawn between each person who has successfully connected. A red line would be drawn between the people who can't connect to eacch other.

Reply #7 Top

Looking good. I will probably end up getting this game, neat concept. So when is it planned to come out? Not that I'm in a rush, take your time... I just need to plan my gaming budget. :P

Reply #8 Top

Quoting Protocept00, reply 7
Looking good. I will probably end up getting this game, neat concept. So when is it planned to come out? Not that I'm in a rush, take your time... I just need to plan my gaming budget.
End of Protocept00's quote

 

its coming out next week, the 14th

Reply #9 Top

Frogboy, I really must say, you and CariElf appear to have such stimulating conversations.  ;)

It would be even better if it were in like... a web shape.

Like, a decahedron shape. Each point on the dechedron would be a person. A green line would be drawn between each person who has successfully connected. A red line would be drawn between the people who can't connect to eacch other.
End of quote

Heh. Neat idea, this. I'm not sure if this'd present a bit of "information overload" when you've got 10 people trying to connect to each other, but I guess you'd probably still have that problem (only worse :P ) with a huge block of text.

Reply #10 Top

the UI certainly looks much more complete in the chat area.  I can't wait for release.

Reply #11 Top

With all the testing done could maybe Stardock list some preferred router hardware too help people with connectivity and what routers cause problems.

Reply #12 Top

Quoting HorseRadish, reply 11
With all the testing done could maybe Stardock list some preferred router hardware too help people with connectivity and what routers cause problems.
End of HorseRadish's quote

I know several people (myself included) are having a hard time with the D-Link DIR-655.

It handles the UDP Nat connections very strangely and we can't see or be seen in the Nat list. Resulting in not being able to play any multiplayer games at this time.