Demigod Takes Hollywood by Storm

Hi.  Nate here.

As many of you may already know, our first trailer hit the internet yesterday at Gamespot.  It's hard to overstate how eager we were to get this footage out into the world -- at 2pm yesterday Gas Powered Games resounded with the sound of "refresh" buttons being repeatedly clicked as we waited for Gamespot to update.  Not only was this Demigod's first serious public outing, it was our first chance to show our friends and families what we'd been working on.  My wife says it's cool, so it's officially, objectively cool.

We have been enjoying the ongoing debate about the authenticity of the trailer.  Yes, every shot in the trailer was taken in-game.  We made no custom animations for the trailer.  The footage was run through After Effects to apply certain atmospheric effects and film grain, but by and large, what you see is what you'll get.  Steve Thompson, our lead animator, sat down with Jessica Snook, one of our designers, and the two of them camped out inside the game like wildlife photographers.  Steve managed to capture some great moments at some very beautiful angles, and then Howard Mostrom composed some gorgeous music to go with it.  If you still doubt that it's actual in-game footage, look closely at some of the shots late in the trailer: we managed to immortalize a bug that was generating persistent splats in midair when angels got shot down by towers of light.  That bug has been fixed, so if you could all kindly return the video to us, we'll go ahead and fix that.

Anyway, I'm glad the animators finally got to share their work, because they've been doing some spectacular stuff.  I know that superlatives are suspect in an officially-sanctioned developer journal, but Steve and Aung Oo have accomplished something that hasn't been done before in this type of game.  These characters feel alive, and I think that pays off in the gameplay.

Finally, Matt Vainio deserves a big wet kiss for designing our new logo.  It says everything it needs to say: a little mythological, a little future-y, and more than just a pinch of heavy metal.  It's amazing how having a logo makes you feel like you're working on a real, big-league game.

I can't wait to show you guys the stuff that'll be in the next trailer.  We definitely still have some eye-poppers waiting in the wings.

Nate Simpson, Lead Artist - Demigod

35,867 views 47 replies
Reply #1 Top
You guys did a great job :)
Reply #2 Top
Awesome, footage.
What makes you think this isn't big-league?
Demigod is going to be amazing!
Reply #3 Top
I have watched it like 10 times. Good stuff. I have to admit I did not believe that was all in game footage at first either. Can't wait for beta.
Reply #4 Top
I have to hand it to the animators also, the game is looking very very good, even at these early stages!
Reply #5 Top
Passing a model on to Aung or Steve is always an exciting time for me.

Tim Cox
Character Artist
Reply #6 Top
I hope my system can run it like that. Those visuals are amazing.

we managed to immortalize a bug that was generating persistent splats in midair when angels got shot down by towers of light.

:LOL:
Reply #7 Top
The animations of everything, though mainly the Unclean Beast, totally surprised me. The entire trailer looked and sounded great, along with removing my saliva-control ability. Super awesome job!
Reply #8 Top
Indeed, you guys did an awesome job on the trailer, and I'd like to state for the record that my jaw was just about ready to drop.

On top of the animations, some of the arenas you showed off looked very, amazingly cool.

I can't wait to dive into the Beta.
Reply #9 Top
You guys did a fantastic job.

Well done!
Reply #11 Top
Wow. The trailer is so good that I'm seriously considering pre-ordering. ;)

Well done. Extremely well done. I salute you.
Reply #12 Top
Badass. Need the new desktop soon, so I can pre-order and beta test. :CONGRAT:
Reply #13 Top
All was ingame! I gotta have to rewatch it now becouse first time I thought like 50% of if was preredered.
Reply #14 Top
What are the current minimum specs? Im not sure I could run this thing.
Reply #15 Top
Well we heard that atleast the engine will be more efficient then the SupCom one, and since there probably wont be as many units on screen in Demigod as in SupCom I would say that if you can run SupCom somewhat good you should be able to play this.
Reply #16 Top
Well, my reaction is simple enough!

Pant pant pant. Drool drool drool.
Reply #17 Top
I'm jazzed about this game now more than ever. The diversity of the character designs shown is quite welcome, and the attacks look very impactful. I just hope you guys are designing with modding in mind. Not only would it be in your best interest for future expansions (I'm sure there will be), but I'll bet the community at large would like to answer the developers with their own creations. >)

Very much looking forward to this game, and damn you all for making us wait until August for a chance to test it. >D
Reply #18 Top
Great job with the trailer. The only problem I had was that it wasn't long enough...  :p 
Reply #19 Top
Sweet...

Trailer looks great!

not sure I'm in love with the new logo, but thats okay.
Reply #20 Top
really all i can say is...

AMAZING!
Reply #21 Top
really all i can say is...

MOAR!
Reply #22 Top
really all i can say is...MOAR!


No, that's just what you have to say since this is a public forum :P
Reply #23 Top
The animations look spectacular. From the mere glimpses we have, they seem to rival the face animations of Halflife 2. The two second clip of the Unclean Beast walking looks completely realistic. The Rook also looked awesome. Many games have problems with sliding feet, or the illusion of walking isn't complete, but that's non-existant in Demigod. Keep up the good work!
Reply #24 Top
If there was any doubt in my mind that I am going to get this game, it's gone now! This game looks flaming amazing!

I'll probably get slammed for saying this, but I am a little disappointed that you had to add the almost-nude fairy lady. I would prefer that that was removed, but it doesn't look like anyone else cares. And I'd be really disappointed if it gave the game an M rating. I doubt it would, but that's a lot of bare skin.
Reply #25 Top
Don't worry, I extremely doubt that would give it an M rating. And they probably have some miserable old witch that counteracts the fairy :)