Question about race specific tech trees

I usually play by creating myself a custom race, and most of the time, I take the Terran tech tree, however, this time, I took the Altarian tech tree.

Looking through the forums, I found this by one of the developper:

The Altarians lean 99% towards Good by default.  You purposely get extra techs when you choose a Good ethical alignment when playing as them.


Now, would this apply to a custom race using the Altarian tech tree too?  Is choosing a specific race tech tree for a custom race makes you dependant on that race's alignment prerequisites for techs?
21,504 views 13 replies
Reply #1 Top
Yes and No. You can modify your starting alignment between 0 and 100. 0 being angelic and 100 being demonic. Altarians, at default, I think are a 1. But as a custom you can be whatever you wish. On the other hand, I *think* taking the Altarian tree means if you don't choose good, you won't get those ethical techs like the creative bonus, righteous justice, etc. Also, it could mean if you are leaning toward evil and you DO want those techs you get hit with the BC penalty depending on how far away you are leaning from Good.
Reply #2 Top
Spot on. I have a game going now as a custom/Altarian. You will definitely want to choose good as your alignment, for the bonuses. Also, be very choosy in your ethical choices along the way. Each time you take the evil choice, you will be moved farther away from good, which will cost increasingly more BC when you finally research ethics.

What this boils down to, is how much bc is that worth to you? A 24% research bonus (especially with a bonus tile) will be worth a fair amount. A 10% influence bonus, not so much.

It's just the Altarians and Thalans that get the really sweet bonuses for being good, and they should always be played as that alignment. You can play with any of the other races tech trees, as any alignment you choose, with not a heck of a lot of difference between them.

Good luck.
Reply #3 Top
And I here I was wondering why it was so tough being Altarian! :D
I chose neutral, but I was leaning a little more toward evil.

Now that explains why I'm always losing cash :D

Anyway, I'll probably start a new game tomorrow with the patch :)

Thanks :)
Reply #4 Top
One related question...

I don't think I've played an evil race before, but I was wondering if the penalty/bonus for your ethical choices vary? When playing the Terrans or Altarians for example, the good choice is always penalized; if you play an evil race like the Drengin or the Yor, is it the evil choice that is always penalized?
Reply #5 Top
Ethics choice being highly randomized, i doubt anyone can tilt balance *dramatically* enough to impact the hidden fact that one is leaning DIRECLY to Evil or Good; mind you, these options get selected when all planets (and every last) are being colonized almost exclusively.

Meaning two things;

1) Once the colony Rush is over, you faith is pretty much sealed upon the choices you took.
2) The further you wait to research Xeno-Ethics and thus being forced into selecting the alignment itself... the greater your chances that negative effects (be it opposite or tactical wise when dealing with other races - don't neglect the ++_-- tags!) would put you under the radars, so to speak.

The advantages or bad effects can suddenly disappear just by being lucky enough to trigger a specific ethical event.

In general, i'd recommend a definitive aim at Good_Neutral_Evil stuff straight out the gate -- and more importantly, sticking to your guns alllllll the way. Optimal results ensues. Or as they say, maximized efficiency is better than a loop to confusion.

Some key values to remember when developping an Ethical strategy: 41(Good)_50(Neutral)_59(Evil)... anything above or below these have HUGE implications while "leaning towards X or Y" can save you a lot of BCs or necessary tech edges.
Reply #6 Top
I don't know about the Thalan, I think they're pretty even. Consider that the Good techs only apply to the ship/world they're built on, while all neutral and most evil automatically apply everywhere.

Also FYI, one of the few default alignment behaviors that the Thalan still get is the auto-terraform. As opposed to the default techs (Good defensive techs, NLC, and Evil attack techs).

Thalan ethics techs:

Good:
Hyperion Defense (ship module: +25% defensive boost in friendly territory)
Fanatics (planet improvement: +10% morale, 25% soldiering)
Gaia Vortex (galactic achievement: +10% food, morale, economy, quality)
Xeno Influence (starbase module: +100 Influence)

Neutral:
Hyperion Propulsion (10% faster)
Space Superiority (weapons +20%)
Ultimate Creativity (+20%)
Hyperior Fabrication (25% reduction in purchase)

Evil:
Hyperion Domination (all ships +10% HP)
Xeno Brainwashing (planet improvement: +20% economy, +50% influence)
Weapon Magnifier (weapons +10%)
Extreme Soldiers (+20% soldiering)

I definitely prefer Evil over good, and would seriously consider Neutral for the Creativity, Propulsion, and auto-terraform.
Reply #7 Top
the good choice is always penalized; if you play an evil race like the Drengin or the Yor, is it the evil choice that is always penalized?


No. The evil choices in the game are almost always better. If you are an evil race, then you take no penalty. If you are going to choose a good race, then the only hits are: the high cost when you actually make your choice, and the potential hit to your diplomacy when dealing with the good races.
Reply #8 Top
Ok, thanks :)
Reply #9 Top
In my experience,if you start deep in either Good or Evil it's all but impossible to shift to neutral before xeno ethics becomes low-hanging fruit. This may be because I typically play medium or smaller maps - I suppose it's conceivable that an immense game would give you enough ethics events to push yourself a category.

Forget about getting Good Yor without paying money for it, though. Not that you'd want to - in my opinion Neutral gets a lot more out of xeno ethics than either good or evil (Morale bonus! Free terraforming! Bonus to soldiering against non-neutrals!) though free starbase upgrades is nice I guess.
Reply #10 Top
I'm curious why these alignment-based techs were added to only a few races -- seems like an idea that should have been implemented with all of them.
Reply #11 Top
I'm curious why these alignment-based techs were added to only a few races -- seems like an idea that should have been implemented with all of them.


Not enough time to finish things to their liking? Some civs were released with flaws that shouldn't have made it to release.

The Thalans were released without the tech "Space Weapons". Without that tech, the Thalans can't get a starbase module called "Battle Stations", a module needed to install many of their civ specific starbase modules (thus making it impossible to use those modules without tech trading).

The Yor can't spam economic buildings like every other civ... not even low powered ones. This factor alone prevents them competing in the long term as their restricted income places a limit to what they can do.
Reply #12 Top
Yor are playable, but the lack of a Thalan starbase tree did suck - but it's being fixed in the next patch.

I honestly wish every race had unique techs for every alignment, regardless of what they start with - Evil Altarians could be a serious contender for the supreme evil - the quintessential evil scientist race.

Thank the devs for the tech tree editor, hmm? :D
Reply #13 Top
I'm curious why these alignment-based techs were added to only a few races -- seems like an idea that should have been implemented with all of them.


Maybe not all, but certainly more. Where's the race with tons of evil tech options and no good? It's Altarian for all good, or Thalan for any alignment. Drath get a little from good. I'd like to see a race with only neutral techs, and at least one race with only evil. The Drengin and Korath seem to be the most quintessentially evil races, starting with them would be good. As for personal preference, I'd like to see the Yor as more neutral. Sure, they want to kill anything that produces non-optional results for them, but as machines, it seems like they'd find the sadistic glee in the pointless suffering of others just as unnatural as the obsessive concern for the well-being of others. Still the Yor are defined as evil, so I'd be content to see somebody get some neutrality techs.