How does ship repair work?

Is it based on a fraction of total ship HPs, or can a Tiny ship repair just as many HPs per turn as a Huge ship? I'm trying to figure out what ship designs to aim for, and this information would help.
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I have no idea, but at the end of the day I've never seen much difference in repair rates. If your ship is in deep space, it seems to repair painfully slowly (if at all), but if you park it around a planet, it'll repair in a couple of turns. I've never been able to spot the difference between different hull sizes because it just seems to be a case of either taking so long that there is no percievable change, or practiacally instantaneous.