Expanding without expanding.
from
GalCiv2 Forums
One of the things I have alwyas disliked about the 4X space game model is that it is based highly on the colonial expansion of the 1800's. That is that the amount of real estate you own determines your power. Every game begins with a mad colony rush, and the idea of playing a stay at home isolationist species is doomed to failure by the game mechanics and the limited tech tree.
Why are there no Population Starbases? Why is there no tech tree for them leading to a Ringworld or Dyson Sphere. Now don't get me wrong, such tech would have to be a really huge investment just to research much less to build, the kind of all or nothing thing that a civilizations whole stratagy is based around. Yet it should be an option.
The tech tree, excepting the arms and defense parts is somewhat limited and a little too linear and thus the game always falls into certain phases for me. For example the farm techs are so bad at lowering your happiness that I never research them. Why is there no tech that allows colonization and terraforming (at appropriate cost) of zero class worlds? Again terreforming and building up should be something you have to focus on as opposed to expanding outward; you shouldn't be able to get both.
Why not add in a "no repair outside of stardock" option to the settings and add a "Supply station" starbase which can extend range and repair also? How about specialties for the three weapon types such as that missles lower defense, mass drivers slow ships, and lasers reduce enemy offence or double as point defence systems? What about Mines? Shouldn't we be able to mine our star systems to protect them?
I love Gal Civ 2, but man I wish it had just a little bit more MOO in it sometimes. What changes would you like to see?
Why are there no Population Starbases? Why is there no tech tree for them leading to a Ringworld or Dyson Sphere. Now don't get me wrong, such tech would have to be a really huge investment just to research much less to build, the kind of all or nothing thing that a civilizations whole stratagy is based around. Yet it should be an option.
The tech tree, excepting the arms and defense parts is somewhat limited and a little too linear and thus the game always falls into certain phases for me. For example the farm techs are so bad at lowering your happiness that I never research them. Why is there no tech that allows colonization and terraforming (at appropriate cost) of zero class worlds? Again terreforming and building up should be something you have to focus on as opposed to expanding outward; you shouldn't be able to get both.
Why not add in a "no repair outside of stardock" option to the settings and add a "Supply station" starbase which can extend range and repair also? How about specialties for the three weapon types such as that missles lower defense, mass drivers slow ships, and lasers reduce enemy offence or double as point defence systems? What about Mines? Shouldn't we be able to mine our star systems to protect them?
I love Gal Civ 2, but man I wish it had just a little bit more MOO in it sometimes. What changes would you like to see?