Useless options in Galciv II

Some of them can be taken out

There have been allot of changes in the game, and some of them made other options simply useless, either take them out or make them usefull agian i'd say.

* make another civ declare war on one of your oppononts, this is pretty much impossible, they just won't do it anymore. this options is worthless.

* buy a ship or mining resourche from the IA, the money they want for it IF they are willing to sell it is so much it will never be earned back. but most of the times they will not sell it anyway. useless option

* the all ships can survey wonder, once i can build this i am way beyond the survey phase, all the anomelies are gone than.

* 300% farm tiles, well i won't say they are 100% useless, but they come really close with the downgrading of moral. i had a hard time maintaining a good moral on 19 and 17B my last game, i had 30% moral bonus, 2 fully builded moral resourches, like 6 or 8 moral buildings (that add moral for oyur whole empire, i stole a few from the IA) and moral buildings on that planet + allot of stock markets, still i had a hard time to maintain a good moral on some of my planets.

if i think of more options that became useless i'll add them here, if you know more than plz add them here
9,491 views 13 replies
Reply #1 Top
300% farm tiles, well i won't say they are 100% useless


I'm in the minority -- I like 300% bonus farm tiles.

A basic farm on a 300% bonus farm tile will support 12B population -- add that to 5B from the initial colony building gives a 17B population -- just perfect.

Is it a huge thing? -- No -- but still nice.


Reply #2 Top
I used to like them too, but since the changes in 1.3 i dont use them anymore as a large pop is too tile intensive to maintain. I for one would like to see the morale and farm tiles revamped or returned to past levels.
Reply #3 Top
I agree that the farm bonus tiles exert too strong an influence on morale. Especially when the AI seems to be able to use them by themselves with no degradation in morale (100% approval with 3 farms or 1 or 2 in bonus tiles and no morale building improvements)
Reply #4 Top
Flagship - automatic survey.

At the begining of the game selecting this option is great... right up to the point where your Kamikaze Flagship pilot decides to jump through a wormhole, landing on the opposite side of the galaxy = no chance of your Empire getting any of those crucial bonuses for another 20+ turns (and he'll probably jump straight into another one when he gets back).

Reply #5 Top
i'm using the automatic survey options every game, and it helps me greatly actually, i don't have it to often that he jumps lightyears away from me.


however the trade embargo options is nearly useless to imo
Reply #6 Top
I still use them. My figuring is that any pop is a good defense against invasion. I only build farms if I have good morale and max pop though. Even not perfectly happy people get you money if you have enough banks.

Actually if he jumps halfway away, you usually end up talking to the opposite side civ, which can help you tech-wise.
Reply #7 Top
No - I'm right and your wrong and that's all there is to it

I didn't think about finding another race - very good point.

I still think that it would be nice to have an option of disabling the ship from going through them. In the way I play I expand quickly and desperately need the extra credits.
Reply #8 Top
The Quit button is pretty useless. Why would anyone want to use that?   
Reply #9 Top
This thread is pretty useless. They need to replace it with something more useful. Maybe a topic about how wild racoons are taking over the street of Indianapolis.

Also, this website is pretty useless. It needs to be replaced with something more informative like Why is the Purple TeleTubby living the alternate lifestyle.

We're all useless and needs to be replaced. We play games on our spare time and some of us work most of the time. Maybe if we can be replaced with super adroids that can work and run video at the same time.

*its monday... crap!
Reply #11 Top
* buy a ship or mining resourche from the IA, the money they want for it IF they are willing to sell it is so much it will never be earned back. but most of the times they will not sell it anyway. useless option

It's still useful to buy ships from AI's (especially in blind exploration games) so that you know in general where they are. I also like to buy transports from AI's, especially if I'm wealthy and looking for things to spend cash on, since each transport is a billion mercenaries or potential colonists that I don't have to spend the time to breed myself.

I've never been able to afford to buy bases from AI's, I think they were probably price-nerfed when planets were.

Reply #12 Top
I find the following options undervalued in my game...

1) Influence buildings. Starbases are more effective, and don't take up a slot.
Solution: 300 and 700% influence tiles, increase effectiveness of influence buildings.

2) Planetary defenses. Generally won't stop an invasion.
Solution: Decrease Build Time, allow to stack defenses. Maybe a +50% for each one you have. Increase Maintenance cost. Generally, on invasions- I feel the attacker has it too easy at this time.

3)Galactic Guide Book. Quite simply- it comes way too late to be useful.
Solution: Make avaliable at sensor 1 at a reduced effectiveness, increase it's power with future sensor techs up to its current power at Sensor 4. Increase cost of sensor tech.

4) Galactic Bazaar. Not really ineffective, but doesn't do the AI any good. Eliminate.

Reply #13 Top
At the begining of the game selecting this option is great... right up to the point where your Kamikaze Flagship pilot decides to jump through a wormhole, landing on the opposite side of the galaxy


It's a bit of micromgt, but I try to check out the anomoly type before it gets explored. I also add a survey module to my sensor ships and send them through the wormholes so at least I get a decent sized swath explored as he comes back home and then get back on the autosurvey kick.