Did the tile bonuses get tweaked to happen less frequency in this latest beta?

I don't know whether its a luck factor or some other randomness factor going on, but I'm seeing homeworlds and colonized planets appear more often without any bonuses at all in this latest beta.

The tile bonus randomization could have been tweaked somehow.
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Reply #1 Top
Bump.

I'd like to see the answer here, too.

I've edited my planets file - 26 PQ planets in my system - and still have yet to see any tile bonus of any kind.

I hope these weren't removed -- Virtually ALL my games go well past every civ completing the tech tree, and we're usually battling it out with enormously powerful huge ships... building these on a planet without a 3X or 7X factory is near impossible... Ditto planets with large populations (though... I guess if food tiles are gone, that morale tiles aren't as important). It was pointless to build planets with populations of 20 or more without a morale tile or 2.
Reply #2 Top
When DA came out this was discussed in a number of threads, but none of these have been active since November.

Holy Missing Planetary Bonuses Batman!

Planet Bonuses?

Sector Bonuses

IIRC tile bonuses were significantly reduced because of asteriod fields as well as power stations and other bonus producing additions to DA. I also think there was some developer response in one of the above threads. Again IIRC the bonus reduction was to be reconsidered once DA was closer to final balance.
Reply #3 Top
IIRC tile bonuses were significantly reduced because of asteriod fields as well as power stations and other bonus producing additions to DA.



So for unlucky players like myself, who always manage to fly our flagship exactly where there are no asteroids, this change is a disaster. If i could set asteroids to 'zero' i would happily do so. Luck and myself do not get along at all, i hate having to rely on luck in games (and in life), i prefer to be able to rely on clever strategy instead.

I certainly will NOT be using this latest update, forget it!
Reply #4 Top
I certainly will NOT be using this latest update, forget it!

You can still play v1.4x which has the normal tile bonuses. But I would encourage you to give DA a try anyway.

I personally used to use ctrl-n to hunt for great bonuses on my home planet. Gradually over time I gave up on it for a number of reasons. One of the main reasons is that by requiring a home planet with a 300% or 700% tile there's no telling what other great luck just outside of sensor range you might be giving up.

In my last game I had no bonuses at all on my starting planet but the first planet I colonized was a PQ26 that upgraded to a PQ32 once fully terraformed. I made it my economic capital and by mid game I was making a 5,000 bc profit from that single planet alone.

As if that wasn't enough the fourth planet I colonized was another PQ26 that had a PQ bonus colonization event that converted it to a PQ38 once fully terraformed. I converted this to my research planet that along with 16 economic starbases produced 12,000 RP's per turn. If I had ctrl-n past this setup because of tile bonuses I would have missed the best galaxy and the highest scoring game that I've ever had.
Reply #5 Top
So for unlucky players like myself, who always manage to fly our flagship exactly where there are no asteroids, this change is a disaster


You send your space miner to asteroids and your flagship goes for anomolies as always. Also as of the new beta your supposed to have an asteroid field in your starting system. I do enjoy the bonuses, but with so many other ways to boost planets, I don't miss them a whole lot

I personally used to use ctrl-n to hunt for great bonuses on my home planet.


I used to try this as well on occasion, but found that it often would screw up my starting strategy to get a large manufacturing bonus on my homeworld, as it would drag on my economy and I'd have to adjust the way I start. Also kinda felt like cheating a little.  
Reply #6 Top
I personally used to use ctrl-n to hunt for great bonuses on my home planet. Gradually over time I gave up on it for a number of reasons. One of the main reasons is that by requiring a home planet with a 300% or 700% tile there's no telling what other great luck just outside of sensor range you might be giving up.



I started playing Dreadlords with your above mentioned strategy and way of thinking. Then i discovered a new strategy which absolutely rocks!

I use CNTRL+N till i get at least a 300 manufacturing bonus on earth, rush buy a factory, then pump out colony ships without having to rush buy them.

I am now playing my first game on 'crippling' level and once again, i am so powerful it looks like i am going to have to quit and try an even harder level. Using CNTRL+N absolutely runs rings around the way i used to play.

Also there is nothing quite like the feeling of building an empire on a good foundation. Before, when i wasn't using CNTRL+N, i would feel like i'm trying to build an empire on the crap and scraps of the universe - not a good feeling.
Reply #7 Top
I use CNTRL+N till i get at least a 300 manufacturing bonus on earth, rush buy a factory, then pump out colony ships without having to rush buy them.

I never rush buy colony ships and I quickly get myself to the point that I can produce a colony ship every other turn without needing any manufacturing bonus whatsoever on my home planet.

I start by rush buying a factory and then building my manufacturing capital and then another 3~4 factories. By the time this is complete, I can produce a colony ship every other turn with sliders set to about 50% military production and 50% research. I use focus to get social production on my colonies. With this strategy I regularly out colonize and win against suicidal.

Ctrl-N is a crutch that can be useful for learning or avoiding the most ridiculous of starts. Otherwise if you need ctrl-n to regularly beat a particular level you'd probably be better off dropping down a level and stand on your own two feet before advancing to a higher level. But that’s just my opinion. If it makes you happy to do ctrl-n then by all means do so. It’s more important that the game be fun for you even if I think you’d become a better player in the end by avoiding ctrl-n.   
Reply #8 Top
Mumblefratz



That is an effective startegy, although i would never limit my options by building my manufacturing capital on earth. I like to put my manufacturing capital on whatever planet gets the random starship bonus.

As for using CNTRL+N, it is not a 'crutch' but a portal to the realm of 'what could be', 'what if', what if i was actually 'LUCKY'??????????????????????????



Reply #9 Top
'LUCKY'??????????????????????????

The important thing is to have fun. Without that the game has no point. If you have fun doing it, no one can argue that you're wrong.

I will give you a parting point to consider. It may not work for you now but you may find that it helps you in the future.

It certainly depends on the size of your galaxy, but for the first year anyway the bulk of your production occurs on your home planet. Later in the game you could look around and find a better place for your manufacturing capital but that first year of production is absolutely critical.

The benefit of having your manufacturing capital on your home planet early far outweighs the later benefit of having your manufacturing capital on a planet that, at best, starts producing ships in the second year of the game. This is just a corollary of the rule that an early mediocre benefit is better than an excellent benefit much later.

In any case, your own opinion is as valid as anyone else’s, including mine. I just suggest that you remember this advice because some day you may see the wisdom in it.   
Reply #10 Top
I just suggest that you remember this advice because some day you may see the wisdom in it.



Of couse the 'ripple' effect is significant for an overall benefit to your civilisation as a whole. If i was trying for a metaverse score i would follow your advice. However for me, what is important are the ships. I love to end up with a planet on a 50% starship bonus churning out my enormous dreadnaughts with the much needed help of the manufacturing capital. I wouldn't have it any other way!