The AI tends to form an alliance with everybody else, even when alliance victory is off.

In most games I've had, the races tend to ally with everybody, creating a deadlock on bieng able to declare war. In my last game, I had all victories except conquest victory disabled, on normal difficulty (which I generally play on), and large galaxy. Even though there were some wars early on, later the other civs started allying with each other and this really ended up bieng to my advantage because with everybody in one huge alliance, nobody was able to declare war on each other. Sure there was that 'disgruntled worker kills alien leader, now the _____ declared war on us' type event one or two times, both times I was able to buy my way out, but it was to my advantage since I decided to switch to cultural assimilation and with the one big happy family of an alliance, the influence wouldn't piss off the others (I did keep my military rating up though just in case). It took many years, but they all (I started out with all 9 races, 4 of them were conquered in wars, the rest were eventually assimilated by me, and I was playing the Torians) fell to my cultural assimilation process one at a time.

My point bieng is that the races do alliances too much and in my case, doing alliances with everybody just ended up 100% to my advantage because only conquest victory was enabled. So, the amount that they ally with each other needs to be looked at because the AI needs to consider the victories available and with just conquest victory, it makes no sense to do one massive alliance. While that could be called an exploit, I simply took advantage of the opportunity that had developed.
34,488 views 9 replies
Reply #1 Top
/bumpage for good measure to get it up on the forums
Reply #2 Top
I don't think they make alliances to get closer to a diplo victory. I'm pretty sure they do it for protection or because they like the other race. The so-called "good" races and the Drath nearly always ally with each other in my games, assuming they survive long enough.
Reply #3 Top
in my games I don't often see the entire galaxy allied... there usually seems to be an Evil block and a Good block, wich trade but do not ally with each other.
Reply #4 Top
Would seem to me that it would be more of an exploit if you could form a large alliance, turn off alliance victory, thus forcing the AI to refuse alliance - thus potentially being a loner in a galaxy with one huge allied fleet bearing down. Now what happens if that loner is removed? Should the AI again rethink itself and say, "There is no longer a loner out there and thus victory is impossible given the current state of things ... I must attempt to go it alone!"

I'm not sure what kind of attention you're wanting to give to this, as you found that you are slowly able to obtain the desired outcome by playing your cards right with influence.
Reply #5 Top
Yea I know, but the AI could have just not allied anyway and fought each other. At first I was allying with several others because the other races were percieving the Altarians as a growing threat, but they ended up allying with the Altarians anyway

thats why it just didn't make much sense to me.
Reply #6 Top
Kill them Faster

I always have two or more wars going at the same time. It's what's needed to keep everyone on their toes.
Reply #7 Top
The Ai forming alliances has absolutely nothing to do with Alliance Victory. I form alliances and I ONLY play conquest victory.

Alliances help you win, no matter which victory condition you are going for.
Reply #8 Top
AI factions tend to honor their alliances more with each other than they do with you. I've found that if I declare war on one faction, its ally/allies tend to back them up. If, on the other hand, an AI faction declared war on me, any allies I may have will always sit it out and wait until I'm about to win the war before chipping in. And trying to grab enemy planets after I've spilled my own blood taking out the defending starships...
Reply #9 Top
Thats funny. In my games the AI do form alliances but then they use that to make war between the large alliances. After the "Great War" has gone on for a while the allainces tend to break up and get smaller and smaller until it is one big every civ for themselves war.