All influence emminate from your planets only...not your influence starbases.

If this is incorrect then Stardock should explain.

The bases provide an influence bonus to your planets. The bases do nothing directly to your opponents planets.

Just as the military and economic starbases do. So placing influence starbaces so that opponents planets are in its range does nothing. Your planets need to be within its range to receive the bonuses.

All influence emminates from your planets only...not your influence starbases.

This should be stated better in the game.


-Wade
9,130 views 12 replies
Reply #1 Top
OK ...as I've heard from others I may be mistaken. But, if so, then an influence strabases area of effect doesn't work the same as a military and economic starbase...providing a bonus to your planets and ships in the area of effect.
Wich is correct?
OK... I guess I need to play more and pay better attention.


-Wade
Reply #2 Top
They have a small base influence but they mostly work by uping your planets influence. I think...
Reply #3 Top
The %s actualy turn into raw numbers. Dont kid your self influence starbases dont prevent defection, they onyl create it. Make them close to enemy bases, youll see the planets Influnce then parathesis and a number (IE 9.86 ip( 3.86)) if that number in the parenthisis goes over 4.00 it will start to revolt. The %s on the influence starbase add directily to this. 60% = .6. This adds up very quickly i believe fully upgraded the influence starbase adds something insane like 4.0-5.0 which will make any planet start to revolt.

Reply #4 Top
TyrGodOfWar is right, starbases have a small base of influence. BUT.... they work really well with MULTIPLE influence starbases because their enhancement work in synchrony on each other. I don't have the math, but if you have two fully upgraded starbases that are within each other's range, they are exponentially more powerful
Reply #5 Top
I think if you build a starbase on an Influence icon thingy then it boosts all your planets' influence.

But if you create an Influence starbase in a blank sector of space then it just boosts influence within it's own 'sphere of influence' -- if you see what I mean?

That could be complete poo though.
Reply #6 Top
TyrGodOfWar is right, starbases have a small base of influence. BUT.... they work really well with MULTIPLE influence starbases because their enhancement work in synchrony on each other. I don't have the math, but if you have two fully upgraded starbases that are within each other's range, they are exponentially more powerful


But do they work much better by providing bonuses to your planets in the area of effect?

-Wade
Reply #8 Top
But do they work much better by providing bonuses to your planets in the area of effect?


Define "Work much better." If the point is to flip a planet, then it would only work better if your planet was near to theirs. An influence starbase doesn't actually change the influence a planet generates; it changes the influence of the parsecs in its radius of effect.

Yes, if you happen to have a nearby planet, it means you need fewer influence starbases to get the effect you want. But that's because it's magnifying the influence that your planet is already casting, not because it's changing the planet's influence generation. Multiple influence starbase effects do accumulate very quickly.
Reply #9 Top
I'm a bit confuse about this,

I'm noob and now I dont understand how those influence starbase work lol

!!!!


- Correction : What I am reading in the official manual, is that the main idea with influence starbase, is to build them in a spot where you want your influence border to expand. So to cause a planet revolt, you build those base near it. I'm not sure if they can really do something near planet. It is not clear in the book.

Correct me if I'm wrong and if I miss something !!
Reply #10 Top
you dont have to have them around your planets to have it work, you can put them right next to an enemy planet, and just keep upgrading it with constructors and it will still work.
Reply #11 Top
Yep, what Josh_88 said. I think the most simple way to put it is...

An Influence SB projects influence to planets within it's range.


Someone else would probably have to figure this out, but it's probably something like...

your civ's influence factor + the factor of added modules


Then whatever that comes out to be goes up against the morale of the planet you're trying to effect. I suppose. Like I said someone else would have to explain exactly how the factors work out.
Reply #12 Top
The %s actualy turn into raw numbers. Dont kid your self influence starbases dont prevent defection, they onyl create it. Make them close to enemy bases, youll see the planets Influnce then parathesis and a number (IE 9.86 ip( 3.86)) if that number in the parenthisis goes over 4.00 it will start to revolt. The %s on the influence starbase add directily to this. 60% = .6. This adds up very quickly i believe fully upgraded the influence starbase adds something insane like 4.0-5.0 which will make any planet start to revolt.


Exactly. The influence starbases don't work on your own planets or units, they affect/influence other planets, hence their name.