Planet rebellion - a good thing!

I was playing my first Metauniverse game last night and something very interesting happened. It was me, the Terrans and the Drengin in a tiny galaxy of 9 habitable planets. I had 3, the Terrans 4 and the Drengin 2. I had all of the resources available though, on five scattered starbases. Essentially I had overreached to grab them and my economy was hurting because of it.

Spotting my weakness, the Drengin had declared war and to defend my scattered resource starbases I was forced to crank out constructors to build battle station modules to protect them. Basically to stay in the black I was forced to have taxes at 100%. Even with this situation my economy was falling apart, and my approval rating was at 1%.

Eventually I had a rebellion - something I was hoping wouldn't happen and the Brindala nation emerged, on my class 4 Sidekick world in my home system! Better yet they paid me $10,000 to leave my empire!

On top of that I was able to set up trade with the new nation almost immediately, which put me straight into the black again!!

Had my class 13 world abandoned my empire I would have been in trouble, but fortunately I was safe.
12,631 views 8 replies
Reply #1 Top
has anyone else seen a planet in their empire rebel before like this?
Reply #2 Top
has anyone else seen a planet in their empire rebel before like this?


never noticed the cash aspect, have pretty frequently had them rebel if I jack the taxes up to 100% without enough happy people tiles setup and churning out +morale.
Reply #3 Top
was forced to have taxes at 100%


If you crank taxes that high, people start to vanish (tax evaders), so you would get less money than at 60%, wouldn't you?
Reply #4 Top
didn't realise that it was very strange to see my population continiously shrink ....
Reply #5 Top
yeah population number is based on the number paying taxes. It took me awhile to figure this out. So you could actually have more people then what it is telling you.
Reply #6 Top

Initially you dont get less money, putting taxes high gives you a short term boost but loses you lots of people.

I have not had a planet rebel as of yet Thankfully, but i just had an event in my game where almost all of the korx people rebelled into another korx rebel faction Here is a screeny, just look at the map influence of the rebels

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Reply #7 Top
It doesn't have anything to do with taxes. Rather, if you have less than 20% approval, you start to lose population (10% per turn I believe). It's just that after 60% taxes, the negative to approval goes insane, so that's why you see it that way.
Reply #8 Top
Its after 69% taxes it goes insane... in the harder games I'll just keep my tax rate hovering around there after I get some stuff to keep my morale up.