Pathetic to God, How I became good at Galciv2.

I had tons of problems with galciv1, I could only beat it at sub-human. The AI was simply too good at colonizing planets and expanding influence. After my first game at sub-human in galciv2 I discovered a few strategies that have made my second game at Hard (All races are intelligent) an easy affair.

Here are some of my personal strategies....

- Colonize as many planets early (obviously). I set the production meter to 100% and buy colony ships early on. By the time I'm done colonizing all possible planets I'm usually almost bankrupt.

- Make about 4-5 scouts early on to find those resources. This is what the AI always does so it must be important.

- Constantly adjust the social/military/research meters to reflect what you're currently trying to accomplish. Early on military should be a priority to get those scouts and colony ships built.

- I always make sure I'm way ahead of every race technologically after a couple years into the game.

- Get as much money as possible from the minor races. If you attack them and destroy their military many minor races (not the evil ones) will pay you HUGE sums of money for peace. Creat peace and attack several times until that strategy stops working then just take the planets. This can reward you tremendously allowing you to keep taxes low and spending high.

- Don't build up military early in the game, pay tributes if required.

- Concentrate on getting trade routes going early on, but don't create trade routes with races that would be good candidates to conquer. Before attacking a race, be sure to check their relations with other civs to avoid getting into a conflict with several races at once.

- Concentrate on building several factories for every planet and starports. This will allow you to keep your military lean, but when you get into a conflict you can produce a formidable military is as few as 5 turns. Make sure your economy is strong during conflicts, seek peace if you are in financial trouble.

- During peace, churn out constructors almost exclusively. Build a vast network of powerful starbases. They will help tremendously.

- Constantly upgrade your ship designs to include new technology. If you have enough money you can easily upgrade your ships.

- Your ship stats improve when you kill enemies. One great strategy is to leave a fleet of ships outside of a planet your at war with and destry every ship they build one at a time. Your ship's stats will improve and they'll never be able to build a fleet on that planet to attack you. If you can do this to every one of their planets you will annilhilate them quickly.

- If the race your at war with surrenders to another race, if possible attack that race and try to take control of those planets that they just acquired. Those planets will be undefended for a few turns. In addition, get constructors out immediately and capture the resource that just became available- buy the constructors if you have to. The AI will never buy constructors so you'll have a few turns to claim the resources.

- When you attack a planet look at how many soldiers are defending, if it's below 10,000 then information warfare and about 2,000 of your soldiers should do the job. Anything higher and you may want to use mass drivers if you don't have alot of transports available.

- I build starports on every planet for defence & constructors.

- AI usually will only attack one planet at a time so fortify that planet well. When the AI stops attacking it usually means their military is depleted. Good time for counter offensive.

- If you're breaking down a civ, don't go after the fortified starbases, you will loose too many chips. Destroy the civ first and snag the unclaimed reasources left over quickly.

- I usually keep planetary projects well balanced, unless the planet is a 4 or lower then they specialize in manufacturing or research. Always check on the population levels on the better planets, make sure you are doing enough farming as your pop grows.

- If I have a ton of money at any point, I start spending it. I usually set my espinage(sp) levels way up, production all the way up, etc. Also, building up a big military can be profitable. If you push around the little guys you can get huge payoffs to finance excessive spending.

- Also, Whenever you do a trade with the AI, make sure you ALWAYS request money and adjust the slider to what the AI is willing to give. I frequently give tech to the minor civs for money, never to the major ones.

That's all I can think of for now. Like I said I'm completely dominating at the hard levels now, I may up the difficulty to the max for my next game to see how well I do.


17,095 views 10 replies
Reply #1 Top
- When you attack a planet look at how many soldiers are defending, if it's below 10,000 then information warfare and about 2,000 of your soldiers should do the job. Anything higher and you may want to use mass drivers if you don't have alot of transports available


Actually, Information Warfare works better the lower the approval is on the planet you're invading. This usually means that the higher the population, the better it works.
Reply #2 Top
I love information warfare SO much.

You target a planet, its got a heck of a lot of farms on it, thousands and thousands of soldiers. However, you have been at war with them for a while and they are hurting for credits, so they raise taxes to keep in the black. That tax has lowered that approval rating to a lovely low, and for a mere 800 credits you can turn a very large section of that planet into cannon fodder, and even if you loose the battle, you'll wipe out a HUGE section of their population.

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Reply #3 Top
I agree with both of you. I use information warfare whenever I can. But if I'm despirate and the planets aren't revolting yet then I may need to use mass drivers. If the rest of my transports are far away that's the best way i've found to take a planet with my limited amount of soldiers.
Reply #4 Top
I usually go for Mini-Soldiers and if I'm thoroughly outnumbered that seems to help. I try to avoid inflicting damage on a planet. Going for mini-soldiers also gives you tons of + Soldiering which means you're likely to win anyway. Of course, the downside is that it takes quite a long time to research to that point.
Reply #5 Top
Theres a certain point in the game when getting a new colony tends to hurt rather then help.. for instance you have to defend it and pay money to develop it.

At this point I've started mass drivering planets into the ground. So even if I lose the planet... the AI has a much reduced powerbase to go from and has to rebuild. If I keep it, I stop it's production, focus it to research (or miliary if it's high enough) and move onto the next planet.
Reply #6 Top
Pfeh. Here's an idea. Build transports and load 'em with the absolute minimum, so that it's a guaranteed loss, and then just escort 'em in and use them to specifically assault the planets themselves.

Mass drivers, core detonations, the works basically. You know you're going to lose the invasion, but that's kinda the point. It's an expression of "I don't want that planet, and I don't want you to have it either."
Reply #7 Top
If you lose an invasion, the planet won't be damaged and neither will the buildings be destroyed. Probably just to stop the abusive tactic mentioned before.
PS: Has anyone ever been able to use informationwarfare against the dreadlords, I've seen planets with about 90% approval so it might work. But when I invaded it just showed 0 to 0 citizens will help you.
Reply #9 Top
Taking out your first or second civ is the hardest, after that you're pretty much assured to win.
Reply #10 Top
"if it's below 10,000 then information warfare and about 2,000 of your soldiers should do the job"

I never use anything which can hurt the planet. In my biggest battle I had 40000 ! soldiers plus 6000 from information warfare. (the defender had 35000 soldier and high very defense). I won