Capturing a Starbase
Wouldn't it be cool...
from
GalCiv2 Forums
So I'm getting ready to wipe a Drengin starbase from existence and Deep Space Nine comes on Spike TV. It got me thinking, they stole their starbase why can't I steal the Drengin one?
I think it would make a great addition if starbases could hold a few troops and if attacking ships and fleets had the option of disabling rather than destroying the enemy defences. Then a troop transport could dock and assault the starbase marines.
This would have aloud me to capture the starbase and use it against the Drengin as an outpost and mine.
I think this would add a new strategic value to starbases. Of course, something tells me this would be very difficult to do programming wise. Particularly making sure the AI would be effective in this area and not just build you a nice new set of undefended resource refineries.
Any thoughts?
I think it would make a great addition if starbases could hold a few troops and if attacking ships and fleets had the option of disabling rather than destroying the enemy defences. Then a troop transport could dock and assault the starbase marines.
This would have aloud me to capture the starbase and use it against the Drengin as an outpost and mine.
I think this would add a new strategic value to starbases. Of course, something tells me this would be very difficult to do programming wise. Particularly making sure the AI would be effective in this area and not just build you a nice new set of undefended resource refineries.
Any thoughts?
I like the idea of troop pods and the ability to take ships, starbases etc. It would be interesting tech tree progreshion, perhaps needing marines and medium to large vessels as these pods would take up space on ships and having to place these on stations in order to repel bording troops would add a new aspect to game stratigy.