Please Fix - Obsolete structures are NOT Obsolete

Hi there,

Let me explain. In the beginning you get simple factories, labs etc. If you happen to capture a planet in the later game that has few/no factories then all that are available are the uber-structures, which take about 300 turns to build. So such planets are essentially useless ...

It would be great if there was an Obsolete section in the structures list that you can expand and then build smaller factories etc in order to get enough production to tackle the big boys.

Please let me know if this is already in the game

Dano
5,386 views 5 replies
Reply #1 Top
I agree. This situation also occurs when you choose a race that starts with techs like Xeno Industrial Theory or Xeno Economics. They take a long time to build and are very expensive to purchase. It would be nice to start with more basic structures and work our way up.
Reply #2 Top
I definately agree, but I would like these buildings on a sperate screen, as they will only be used occasionally - not cluttering up the main screen.
Reply #3 Top
Factories don't cost all that much to buy. If you're getting a new colony 50+ turns into the game, you should have well more than enough to buy that first advanced factory and then build another. If not then your economy is really screwed up.
Reply #4 Top
Yup, I just buy buy new facilities latter in the game for new or poor planets.

Tony
Reply #5 Top
Individually they don't, but when you are trying to buy factories AND get as many colony ships out there as possible, it puts a burden on even the most robust economy. This especially true if you are playing in a glaxy with a large number of habitable worlds, where you have to produce even more ships and factories.