Specialized Planets - Class 5 worlds are good

How to make class 5 worlds rock

I've already realized the value of those class 5 worlds and specializing them for specific tasks.

Couple example from my game last night:
1) Colonized a class 7 world in a system. Nothing special about it actually but I planned to build more influence related buildings on it since it was smack dab in the middle of the galaxy. Also in the system was a class 5 planet. I eventually colonized it as well and it had a manufacturing bonus tile. So I decide to try to make this a ship building planet. So I setup 3 factories and a spaceport leaving one tile open for now. Holy cow! That little planet cranks out my top ship (the Lasershark Mark II) in just 4 turns. Even on Earth that ship takes 9 turns to build. So this little ship building class 5 world is building my whole fleet!

2) Same game, got to a class 15 world nearby. Also in the system an icy looking class 5 with rings. I pretty much ignored it for a long time. Finally sent a colony ship to it (playing on cakewalk to try things out thus the AI isn't spamming colony ships everywhere). Of the 5 usable tiles, 2 are research bonus, one an influence bonus and another is an approval bonus (don't need that). Can you say...Research planet! Man that thing is pumping out beakers like you wouldn't believe.

So don't pass up those class 4, 5 and 6 worlds. They are useful!
5,948 views 3 replies
Reply #1 Top
It's worth noting that rings give planets a +10% research boost as well, so that little class 5 is worth even more than you may have thought
Reply #2 Top
Good to know. In the first game, low-rating worlds were pretty much useless. Glad to see they have some value now.
Reply #3 Top
One nice bonus about low class worlds, also, is they tend to stay happier due to their smaller population caps, so you can devote more building space to reasearch facilities or factories instead of wasting it on entertainment to boost approval.