Hey thanks for the response, I think I've isolated the problem. I've defined the art assets with new values for the different black holes:
<ArtDefine>
<InternalName>SuperBlackHole1Art</InternalName>
<Radius>23</Radius>
<ModelFile>Gfx/Models/MiscAssets/Meshes/Blackhole_Mesh_01.sdf</ModelFile>
<EffectFile>gfx/fx/sm4/compiled/ModelNode4.fxo</EffectFile>
<SurfaceTextureFile>gfx/PlanetGfx/BlackHole.dds</SurfaceTextureFile>
<InnerHaloBias>0</InnerHaloBias>
<InnerHaloColor>
<Red>0</Red>
<Green>0</Green>
<Blue>0</Blue>
<Alpha>0</Alpha>
</InnerHaloColor>
<StrategicIcon>LargeBlackHole</StrategicIcon>
<StrategicIconColorDefine>UIDefault</StrategicIconColorDefine>
<ParticleEffectScript>BlackHoleJetEffect</ParticleEffectScript>
<UnderFogParticleEffectScript>SuperBlackHole1DiskEffect</UnderFogParticleEffectScript>
</ArtDefine>
So I'm pretty sure I need to edit the BlackholeDiskEffect.xml files in Particle Script Defs folder. So... now I need help and to work out what all these other values in the particle emitters mean... bit daunting haha
As for showing you the money, there seems to be a fully functioning black hole in my bank account at the moment so I don't think that's possible
Edit: I've played around with the particle values, but nothing seems to be taking effect, I'm definitely missing something