EDIT: At the end of this post I give the numbers computed with the approval. I found a bug in my program, so the previous numbers are false, sorry for that.
However how is it that the specialised planet with 24 tiles does not have a very strong +%science bonus on top of that provided by the starbases and only 16 food? What are on your tiles in these planets?
On this planet there are:
- 1 innovation complex.
- 7 discovery spheres.
- 1 biomass resequencer.
- 15 last level farms.
And I add a +200% bonus to each sector coming from various sources (it is an approximation and I don't remember where does these bonuses come from). In the following of this post, I recomputed with a bonus of only 50%.
Whereas the archive is 8 extra research minimum, I would expect at least +16 research from agency bonuses
Yes, I computed with a +16 for Thulium Data Archive.
If I recall correctly with tech level 4 in your government type you should be + 20% raw production and with 7 starbases thats + 35% raw production. So 2 extra food is only 3.1 extra raw production. Whereas the archive is 8 extra research minimum, I would expect at least +16 research from agency bonuses.
Can you post screenshots?
No, because I computed for the middle-game or end-game, and I don't have a savegame with enough techs and bonuses.
But here is where I got the 100% bonus for the raw production:
First: 5%, 10%, 15%, and 20% from the governance technologies. So a total of 50%. (If I remember well, these bonuses are each added, but at this time I can't check because in my actual game I didn't already get these techs).
Second: 25% from High Approval bonus
Third: I don't remember where I took the remaining 25%, may be an error I got due to the death furnace that gives a 33% bonus to only one planet, or an error if I took for my computation a planet that got a raw production bonus from a colonization event. I don't remember if there are other raw production bonuses in the game.
For my computations, I took the 35% from starbases in more of the 100% bonus.
Just an aside, the galactic stock markets and other global bonus have a fixed +% global bonus. You can only augment their local bonus via adjacency.
You may be right, I can't remember If I modded these improvements, because the mod directory doesn't work on my computer, so I modded the game directly in the game files, and I lost the original files. May be I got this idea because in the past, the original game gave the bonuses from adjacency to every planets.
EDIT: computation with approval:
I tried to compute with approval, here are the results.
For a planet with 21 free tiles for food and research improvements, with the following bonuses:
- 10 as base population (5 from colony, and 5 from various bonuses)
- 50% for each sectors
- 75% to population (50% from resequencing center and 25% from various bonuses)
- 75% to raw production
- 70% to approval (an intimidation center, a missionary center, and a preparedness center, that aren't on the 21 free tiles)
- an average of 80% for a discovery sphere or an innovation complex
- an average of +8 approval for a stadium
I may have underestimated the approval, because I didn't counted the mega resort that gives a 25% bonus and +3 adjacent, I didn't counted Harmony cristals, nor the virtual world, nor the entertainment capital that gives a global 25% bonus.
With 7 economic starbases:
- unspecialized: 549 / 549 / 549 (14 food, 7 approval)
- without thulium: 908 / 329 / 329 (8 food, 2 approval, 11 research)
- with thulium: 1063 / 329 / 329 (8 food, 2 approval, 10 research, 1 thulium data archive)
+155 to research and -0 to economy and manufacturing, so +17% and -0%. And compared to the unspecialized planet, +514 (+93%) to research and -220 (-40%) to economy and manufacturing. It may seem to be a good deal, but probably depends of the strategy, for example if a player wants each planet to sponsor a shipyard, a loss of -220 in manufacturing is a lot.
Without starbases:
- unspecialized: 109 / 109 / 109 (11 food, 9 approval, and one free tile)
- without thulium: 404 / 63 / 63 (6 food, 5 approval, 10 research)
- with thulium: 514 / 45 / 45 (4 food, 4 approval, 12 research, 1 thulium data archive)
+110 to research and -18 to economy and manufacturing, so +27% and -28%. And compared to the unspecialized planet: +371% and -58%. Without starbases It seems to be a good idea to specialize the planet, moreover with thulium.
I hope these numbers are correct this time. About the numbers in my previous posts, I was multiplying the +16 from thulium data archive by the raw production bonus.