First of all i want to thank ZombiesRus5 because of his fast and brilliant answer about interstellar travel and stars. Oh my gosh i felt so dumb!
Two, a line of rant about additional replies limit... this must be used in other forums too, it's pretty nice. But, 2 replies? restricted to ONE because the other was the PRESENTATION one! 2 replies guys srsly? i mean, TWO (2) (french: deux) (portugese: dois) (spanish: dos) (latin: duo) (italian: due) (german: zwei) (swedish: twa)!
Back to business... i've created a great map (roughly 200 planets per 40 stars) with galaxy forge based on the Vor Universe, from the Lois McMaster Bujold's saga of the vorkosigans. I would like to make sure that the faction name remain the same that i write in the editor, and not the original SINS names (ie "Nitheim Rebels", "Luopica Colonists", etc). How can I change this? I have read somewhere that i must create a mod with custom strings... how i do this (also a redirect to a tutorial not found by myself is good).
Fourth, 4.
Fifth, i would like to play with the tech tree of the civilizations anyway, enbling and disabling them from being researched. Or make them present from the start. How i can do this? also a mod? a new race?
I have other ideas but i'm not sure if really working on these last ones. The fact is, i'm thinking if i'm capable of making a "real" mod. You see, the races of SoSE can quite easily be transformed in the factions of the Vorkosigan Saga... there is little* to change. But i'm not sure to have the time to even do "little*" changes... i modded some medieval 2 total war sometimes ago (and still hame huge amounts of abandoned projects) and even to create the map with the tool i spent all yesterday afternoon. And i'm not a modeler (images of the books ships do not exists anyway
) I would like to grasp the amount of work. Yeah, the answer here is "all your social, work, sleep and uni lifetime" i know...