hey people!
those of you who were, like I, players of Galactic Civilizations 2 surely remember the contributions of the modder General Pants, who brought additional options for custom races that allowed you to tweak your race even more than the base game. I had, prior to learning about the development of Galciv III, been working on my own version with EVEN MORE options, and now that 3 is out for real, I intend to bring it into the game.
SO!
let's talk a bit about what this mod's goals!
MMOC is intended to allow a greater degree of racial customization through the addition of penalties and bonuses, including additional ranks of the already existent content. As these are already working correctly, I intend to start by extending the existing bonuses- specifically, to a minimum of four levels in each direction. certain key techs- like miniaturization, for example- I intend to vastly extend, perhaps to seven or eight levels.
Additionally, I intend to bring many additional options, should it be possible, including things like population growth, hazard colonization, and so on. I absolutely loved the level of detail I was able to put into a race with the Galciv II mods, and I am looking forward to bringing some of that capability into III.
the race editor can be a very powerful tool, once given the ability, to tailor a race to suit a particular playstyle. I for example, favor generalist ships capable of meeting any threat, with a strong focus on survivability- but that means heath bonuses, miniaturization bonuses, defense bonuses, and so on to really get the mot out of it. while the base options are adequate, the kind of tailoring the GC2 mods brought allowed a greater flexibility in playstyle that I enjoyed for many, many hours, and I hope that, once complete, this will become one of the 'essentials' for you as much as General Pants' work was for me.