Is there a way to make an improvement generates a strategic resource (ex: Elerium), so that they are added to the "resource stack" (the same one from the strategic resources on the map)?
Per example, a specific improvement generates 1 Elerium resource per turn.
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Is the a way to make an improvement can harvest a strategic resource on the map, located in a certain radius from the planet?
Per example, a specific improvement can harvest all the Elerium resources located in a 10 tiles radius area around the planet.
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Is the a way to make an improvement can harvest a precursor relic on the map, located in a certain radius from the planet?
Per example, a specific improvement can harvest all the research relics located in a 10 tiles radius area around the planet.
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Is there a way to make an improvement can perform a specific action, just like all the actions the ideology traits can perform, create a ship/fleet, allow a new improvement to be build on the planets, etc., etc., etc.(all of them)?
And with the possibility the improvement is automatically destroyed, or not, once the bonus is activated?
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Is there a way to set the improvements already built on a planet?
Start the game with improvements already built on the planet.
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Is there a way to have conditions to be able to build improvements depending the planet type and the race?
Examples:
This improvement can only be built on this type of planet.
This improvement can only be built by this race.
***** If that is not possible, consider it as a request. *****
