Don't know about multiple guardian statues. However, the units spawning on the tactical screen, outside the map happens to both sides, when the unit count seems to be above c24? units on the side. Ranged/magics do work to/from the offsides units. Units offsides cannot move. One observation, this does not crash the game, but does, as another poster noted, sometimes slow things down to the point where using auto-resolve is necessary. I don't know what happens if all the remaining units are pure melee (no ranged, no magics that damage opponents hit points) remain on the map. The opposing sides can't affect one another on the tac map. Does auto resolve get around this?
How do I do the debugg.err output?