In theory, no. You can counteract the 10% unrest with bell towers, town halls, clerics, shrines, etc... So that you could have 0% unrest despite the weakness.
In practice, yes, for a large part of the game, the 10% unrest will be unmitigated.
But in the grand scheme of things, it does not matter. Both of these weaknesses are terrible, and I doubt anyone takes them. So who cares that one is worse than the other? They are both bad enough for people to go for 'vulnerable to magic' or even 'no ranged'.