This was nice (and with lots of sense) in games like MoM or AoW. You could keep the original race by force (with many units to prevent unrest) and develop their own units, or you could after some turns, recolonize with your own people (migration). Even more, you could raze the city, send a pioner and fully reconstruct the city to your faction without having to wait (this had nonsense...but it was an option).
IDK if implementing this in FE could be possible, but for now, I don't see a good reason as there is little unit diferentiation between factions, only the juggs/henchmen and the blood trait. And the units are tied to the tech, so...could you train jugs if the tech was not available yet? Should you, even it it was? Mmm...very complicated to decide.
If you only train standar units from a conquered city, should they be 100% loyal, even more if you use them to kill their people? Should they have less morale? (wich is not a stat in FE). If they have a trait of "subjugated", to balance that, what sense in training that kind of units?
Although I miss that feature, I see more problems than benefits in doing that, at least for now...
MoM is what it is because it gave good solutions (better ones, acceptable other ones) to the different possibilities the game offered. But trying to import these features to FE without giving a good reason or mechanism can be more a mistake than an improvement, IMO.