Stacks of Doom, not so scary when you can freeze it on the map for 3 turns (I don't think they can resist, I have frozen everything)
I've seen an army resist, but it contained a unit immune to magic (a pet cool pretty crystal snake)
I would love to see "Survive for X turns" option.
So would I. But it doesn't really fit well with other victory options. Also technically it's just a test of military might as well. But, importantly, it'd be fun.
I suggest the team consider the idea of it for some DLC maps. Custom story and full of spawn points to make a survival horror thing (Or tower defence, any overhaul of game styles).
It could be done simply by just having:
1."Survive against the wilds" checkbox (or custom map)
2. Indestructable monster lairs + nearest capital as a rally point
3. Every x turns trigger an event that spawns lots of monsters/boss monsters.
4. Random events give all wild units enchantments (fire resistance, cold, poison, blunt etc. to require retooling for new threats)
4. Have the minimum level of all wild creatures increase by 1 every x turns.
It'd mean having to deal with stacks of high level mites that are immune to fireballs and other fun things...
Anyway, I'd also like significantly more diplomatic options. More ways to be useful to the AI and for them to be useful to you. Perhaps the concept of champions giving xp to a sov (currently they give 0% of xp) could be applied to allies, magical alliances rather than pure mundane trading. Both gaining an xp share/mana production share or being able to enchant each others units or cities (1 free slot per city for allied enchantments?)
1. XP share from allies for a stay-at-home sov that doesn't like war
2. Mana production share
3. An enchantment slot on cities for allied spells.
4. Have each of the above be factored in to faction strength, so a faction able to provide mana/enchantments/trade etc. isn't treated badly by the AI who rely on strength.
5. Additonal defenders in allied cities provided by a fortress level-up
It would mean that allies would really win or lose wars, players could play with non-combat orientated sovreigns and entire empires. Diplomacy would be important not just to civic research but also warfare and magic and also provide benefits to champions.