Not seen slow downs in tactical battles with 0.952, now just locks up and have to use auto-end to proceed.
If AI uses multitarget spell and players unit is next then can not cast any spell. This bug has been around a while.
AI units with throwing dagger attack are still using this in melee range against player units with no counterattack.
AI targeting spell casters staying at rear with melee debuffs e,g, blindness and curse