I find my Orkies doing #1 all the time. It may affect all my ships, and they're just the only ones I notice doing it because they take so much longer to get anywhere, so they have more time to activate ADD mode. Very annoying if I'm switching it out for a fresh one mid-fight, and the new one just has to sit there disabled while the old one runs back to the enemy to kill itself.
Agreed about ability auto-use conditions too; I think the options for aiUseTime in the entity files would have to be expanded somewhat if some of the new abilities are to be used smartly.