This is a bit of a rant about the what's in the gameplay constants [playerAISharedDef] and the research entities themselves.
Noticeably, the AI no matter what is like Forrest Gump with an unloaded shotgun and Nell shouting directions.
- It doesn't research beyond a certain point.
- Doesn't sell excessive levels of metal/crystal nor does it buy metal/crystal even if it has 40k credits.
- If ships are bombing planet where there is a starbase protecting vs bombing, the ships don't disengage after population reaches zero -it just doesn't notice health isn't budging and move on.
- If ships trying to phase jump and phase jump gets disabled, they don't stop attempting to phase jump and attack the source of the disabling.
- Research Entity files have [priority 0.000000] or [priority 1.000000] which doesn't seem to mean anything when item has 1.0 priority -AI -at least noticed in 7DS with research heavy races like Atlantians, TOC, Empire, and TCA- just stop researching or research so little even after 4-5 hours as to be silly.
What about the trigger system? All the promises and hype that this wonderful feature was really going to change up gameplay. Well??? triggerCount 0 on every map. Even after looking over the GalaxyForge included with Rebellion, the trigger system doesn't seem to be developed at all.