I've been playing the Rebellion beta for about two months now, after seeing it advertised on Steam. My first impressions are that it's an excellent concept, with a very rich and interesting unit set and a firm grasp of RTS fundamentals. It's so good, that I don't think I'm over-reaching when I say it could be a major breakout hit - not just with the geeky RTS crowd (of which I am a part) - but with mainstream gamers.
So, why has it taken someone like me (an RTS nut) so long to hear about Sins? After playing a dozen or so multiplayer games, the answer to that has become obvious: the online multiplayer experience is *simply unusable*. Attrocious.
It's absolutlye inexcusable for a game of this caliber to have such fatal issues with keeping multiplayer sync'd up. At first, I assumed it was just an issue with the game being in beta... but reading forums going back to 2008, I see people complaining about de-sync issues and other multiplayer stability problems. It seems that the only folks who play Sins today are a hardcore group who are willing to put up with frequent disconnects and game crashes.
Why isn't this being addressed as the priority #1, five-alarm, stop-ship issue that it is? I see no notes in the dev blogs, little outcry from the user base (it seems they've given up), and zero improvements in the beta patches being released.
All this to say.... Stardock: You have much bigger problems that the "corvette balance issues".
I want so badly to like this game... but I simply can't play another two hour game, only to Mini-Dump my way back to the Desktop.
How about an update? Root cause? Timeline to fix?