So it thought I'd dredge this thread up to discuss the recent buffs.
Personally while a step in the right direction I suspect they don't really change anything.
The lower ranks of Guidance weren't touched, and since Pretty much everyone is going to still skill up Reverie first, that means there probably won't be a difference from before until revelation reaches level 7 or 8.
Not taking the obligatory 1 rank in clairvoyance could make guidance *slightly* stronger then before(30% cooldown rate rather then 25%), but that doesn't feel worth givign up the instant scouting potential of clairvoyance to me.
A slightly better method might be to skill Reverie to rank 3 for the AM cost reduction the start skilling guidance.
That said It hink there are still a few core unaddressed issues with guidance:
1). AM cost. Guidance costs A LOT of AM. At higher ranks(the ranks yo uneed to reach to actually ntoice the recent buff), casting guidance once means casting Reverie two less times before running out of AM- that's huge. 2 Reveries is a colossal difference. Honestly between reverie beign spammable and Guidance costing a a ton of AM I think in general the revelation is too much of an AM hog.
2). Only a few ships in the advent arsenal really make good use of added cooldown rate. The main ones that come to mind are: Revelation it's self(make keep more enemy cap ships simultaneously reveried- though this synergy is reduced by the AM problems discussed above), Radiance(low cooldown level 6 ability, DA is very spammable and strong), Discord(2 debuffs with durations shorter then cooldowns), Disciples(steal AM). The cooldown rate boost is a bit useful on Halcyon, but not great, and is near-useless on the progenitor. It WOULD be great on the Rapture if vengeance didn't suck, but as it stands is only really useful on the rapture for increasing the spammability of the already low cooldown domination. It's ok Domina Subjugaters(2 High cooldown abilities, but they run of of AM pretty quick if allowed to spam)
So looking back at the list of synergies: 2 of the capital ships it synergizes with are UP(it's self and radiance), one dies too fast to be used very heavily in late game fleet battles(disciple), a few other ships it's ok on(in most cases works with just one of their abilities). In general the only broadly useful ship which guidance has great synergy with is the discord.
3). This is more a problem with the Revelation in general, but it's squishyness keeps it from really making the most of reverie: if it's force to flee, reverie ends prematurely as soon as it gets more then 8000 distance away from any slumbering enemy.
Honestly what I'd like to see done to further balance Revelation is as follows:
-Reduce the AM cost of guidance substantially and have AM cost not increase with rank to address #1
-Add some sort of self-only survivability bonus to guidance to address #3
#2 would probably resolve it's self long run if some of the ships/abilities which guidance synergizes with but are UP got buffed(so long term #2 may resolve it'self due to other parts of the long term balancing process). The most notable example of this are that Guidance would have a lot more strong synergies If the radiance battleship and vengeance from the rapture were stronger(especially if radiance were made stronger by buffing the long cooldown animosity which would benefit significantly from guidance if it were any good).
SO honestly I think I'd like to see something along the lines of:
Guidance: AM cost reduced to 75-80 at all ranks, additionally for the duration Revelation takes 10/15/20/25% reduced damage.
That would give revelation a much needed boost to survivability, and may be a large enough AM reduction to justify actually casting guidance rather then just saving AM for reverie(sacrificing a single reverie for a fleet wide cooldown boost feels more appropriate then sacrificing two). Honestly I doubt 75-80 AM will pose an issue- even at those values in the advent arsenal the Discord's fracture probably have a larger widescale impact on battles for a smaller AM cost(being how relatively few advent ships benefit greatly from increased cooldown rate).