People have complained multiple times about the idea that capitals are weaker than common sense would dictate. Others have complained that they simply do not scale well with late-game fleets. To counteract this, I have created a researchable that acts as a fifth ability that is passive so as to increase the base stats of the ship in such a way as to make that ship more functional in its specific role. Here are the researchables and what they influence. Also, just because all things get additional AM regen for instance does not mean they all get the same, even within the same race.
Dedicated Colosese [TEC]
Battleship/Siege: AM, Hull Regen, Damage, Armor, Hull
Carrier: AM, Hull Regen, Damage, Armor, Hull, Squad Count
Support/Colony: AM, Hull Regen, Damage, Armor, Hull
Will of the Unity [Advent]
Battleship/Combat: AM, Shield Regen, Damage, Armor, Mitigation, Phase Missile Resistance
Carrier: AM, Shield Regen, Squad Count, Armor, Mitigation, Phase Missile Resistance
Support/Colony: AM, Shield Regen, Armor, Mitigation, Phase Missile Resistance
Imperial Flagships [Vasari]
Battleship/Siege: AM, Hull Regen, Weapon Cooldown, Damage, Armor, Hull
Carrier: AM, Hull Regen, Armor, Squad Count, Hull, Linear Engines
Colony: AM, Hull Regen, Armor, Ability Cooldown, Weapon Range
Scout: AM, Hull Regen, Armor, All Movement
These are three-level researchables that when upgraded to the maximum also increase the weapon banks of capitals and starbases.
Feel free to report any bugs you might happen to see. (It is known that when run in the dev version of the program it will cause popups. Just hold down enter until they eventually go away. This does not occur during normal gameplay.)
Also, feel free to use anything from this in mods of your own, simply give credit.
And above all else, feel free to report any balance suggestions or content changes that you would find more logical.
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Version 1.01 Download
Aurora Games