I see you are arguing the irrational argument brought by the opposite side.
What opposite side?
I think I brought myself... Unless I missed something.
If Rook decides to go towers, and then you take uproot, it's his own fault?
Yes it is his fault. If Sedna takes yetis against Tb and Oculus is it Sednas' fault? Is it my fault to take Bestial Wrath at early levels instead of ooze, venom spit? If player doesn't adjust (think) to his opponents, then he is weak and doesn't know what he is doing. Thus meaning his failure. Is it my fault to take Symbol of Purity against UB who doesn't spit? - Yes it is. Same should work with Rook.
So the next question in the process to test your sanity is: Does your violent siege damage allow you to farm the corner towers? Hell no (if the damage is reasonable) that is not where the creeps meet, so you cant get XP and gold if you fire uproot and run somewhere else.
That sort of brings up the point, what exactly are you trying to accomplish by having violent siege on uproot?
Farm creeps off of towers? Or punish DGs hugging towers. The problem is, having enough damage to scare a DG hugging a tower enables the 1st option (farm creeps), and... once again allows QoT to farm with impunity.
This is not a good way to play the game.
Yeah I probably am wrong here. Even if Uproot did AoE equal to its uproot damage, it wouldn't be good. It doesn't work well with others skills of QoT. Close to no synergy. If you sacrifice ground spikes = no kills, cannot push demigods, cannot ues uproot on towers (against rook would be better, but still close to useless). If you sacrifice shield, no saving skill (well could survive without that). If you sacrifice minions, you have no pushing power (even more weakening you as you don't have ground spikes). Compost is pretty much useless here as it only adds damage against towers. So overall... Even if it dealt AoE damage around tower of 2k I probably wouldn't take it until very very late levels. If I'd get it at all...
And yeah. "Nerf" Circle of Fire. 2 Circles of Fire can destroy whole Rook farm in wide area. 3k damage is "overpowered". Also. Don't forget. Circle of Fire and Rain of Ice work everywhere. Don't need a tower.
It's bad to have violent siege on Rook towers because it breaks how Rook works. Rook towers go where the creeps meet.
Having it work on a map Tower but not a Rook tower is all around weird since the main uproot affect works on rook towers.
Ultimately Violent siege at all levels of uproot would be an awesome idea if there were no such thing as rook towers. But since there are, it can't work.
So that if X demigod makes one of over powered demigods a bit weaker, then it's a big no no to changes? If QoT with shield could remove spit it would be over powered, because Beast cannot be weak? If Sedna could Silence Oak with shield 3 it would be over powered? If Demon could swap Erebus out of his mist, it would be over powered?
Well if that's the case... Then I don't know... I'll take a look at other uproot discussions for myself then. But intelligent rook with towers is stronger than QoT with maxed uproot, because AoE doesn't reach many towers and isn't strong enough. If it could heal towers, damage enemy demigods directly for less damage over time (like spit), etc. Then I might reconsider and start using it.