Go to the options screen, and set the tactical threshold slider all the way to the left. Then it will give you the option of having a tactical battle even with very few units involved.[/quote]
It would be pretty keen if there was hover text for some of the options. I've had the same issue and the ONLY way I know now that tactical threshold controls this behavior is by accident of seeing it mentioned here in forum posts.
[quote who="cfehunter" reply="5" id="2732692"]About summons,#1 Custom sov's i gave the summoning book to before the patch have still got it.
Me too, but using such a sov would be an exploit going against the current intention of the game.
#2 One of my sov's that doesn't have the spellbook and was created post patch can summon bears and fire giants and elementals and stuff now.
You seem to start getting summoning spells with spell level 2 which is fast to obtain, so meh. I usually skip tactical spells and bump my casting level til I see if there's a node around to give me an obvious direction with tactical spells, even though I've yet to notice the supposed dmg increase from controlling an appropriate shard. :/
Ultimately - screw summons. Research warfare til you can build squads (and ideally medical kits). Custom design troops that actually have armor (+def) and health kits (more hp/regen) and put them in squads of 4 or more (the troops that are automatically designed are weak but cheap). Squads and beyond are insane because you the units are merged. You elect to train a group of 4 instead of an individual - and you get a super unit that merges the power of the 4 togther (combined attack, def, health).
Med kits boost unit health by 5 (from 5 base) to 10. let's say you have a weapon with 10 att. Multiply by four, and you have a unit with 40 attack and 40 health (and whatever combined defense from the armor you designed for the unit). Who needs summons, baby, who needs em!?
And squads are just the beginning. It's all rather disgusting, actually.
It looks to me like summonings is now part of the other types of magic and reworked a bit. Before the day 0 patch, the bear summon was available very early (and was very OP) and the less powerful summons came later (imp/familiar). It seems better this way to me, since I was able to pretty much roll the cpu with only my sovereign, the bear and a familiar in the gold version.
Agreed but after hearing about squads last night and not getting it, then seeing the AI using it and about crapping my pants, I quickly figured it out and at that point I was like....who cares about summoning.
I'm still learning and figuring things out but at this point squads and formations seem just a WEE bit overpowered and ridiculous. They make the sov, hero type units, and magic seem less significant, IMO.