You wouldn't need to increase their HP too considerably if you reduced the mana cost of summoning them. Right now the cost of summoning Yeti's is just ridiculous (erebus gets minions at no mana cost, oak at practically no cost).
HORN OF YETI III IN NO WAY SHOULD COST MORE THAN SILENCE!!! :/
I mean even compare it to QoT minons mana cost. The cost of summoning shamblers doesn't increase going from SSII to SSIII (fixed at 625 mana).
Whereas HoYII costs 750 and HoYIII costs 950!!! -____-
So you don't have to look it up, here's the current situation: HoYI - 550, HoYII - 750, HoYIII - 950, HoYIV - 1150
My suggestion would be something like:
HoYI 350
HoYII 450
HoYIII 550
HoYIIII 750
Increasing Sedna's base speed to 6.3 would be a nice indirect buff to Yeti's, but would bring other balance issues so I don't think that's the right buff to give. (e.g. why is DA's base speed still 6.0?!? But that's another topic altogether
)
What I think you want to do with Yeti's is to find some kind of way to make yeti's gel with Sedna's other skills e.g. giving a 7% buff to heal per summoned yeti (meaning heal IV could potentially heal by by 1920) or buffing pounce in some similar way giving some kind of other incentive to have them around.
I'm not saying that's the right buff or anything, just something that makes Yeti's fit a bit more with Sedna so a viable build could be designed around them.