The Gameshark writeup has me a bit bummed.
For me, it's about the multi-player. I'm one of those guys who used to play 48 straight hours of hotseat MOO 2, and enjoy huge, hairy multi-player games with friends.
Reading this, it seems clear that Brad doesn't really like multi-player in turn-based games - seems like he finds it too slow (compared to say Starcraft), which I can appreciate.
What throws up alarms for me is this quote:
"Some people imagine that multiplayer should be like the single-player game with humans in it, but our play-testing on it found that that isn't fun at all. So what we've been doing with the multiplayer is really streamlining it so that players get a different technology tree that focuses on the parts that are the most fun in multiplayer. It kind of moves the game along a little better."
I want to play the big, hairy multiplayer game with all the complexity of single player. I don't want it 'streamlined' (dumbed down?) to move faster. I don't want the tech tree pruned so the game takes less time.
Now, it may be that techs that are fun in single player are useless in multiplayer, and if that's what's getting taken out, sure. But I have a concern that a decision is being made by folks who aren't really into multiplayer to begin with, which could mean the wrong decision is being made.
Take me - I can't stand first person shooters. If I had to design one, one of the first things I'd do is take out all the different weapons you can get and make everyone play with the same weapon, because one of the (many) things I can't stand in FPS are how being able to get a great weapon allows you to toast someone who doesn't find one fast enough. Now if I did this, FPS fans would hate it, and rightly so, because my decision is being made as someone who doesn't like such games and is making a decision which would make me hate it less.
If Brad and Stardock don't really like turn-based multiplayer because they think it's too slow, they may be making decisions to speed it up so they hate it less, which isn't really in the interest of those of us who like the big, hairy multiplayer game.
Hey, I could be entirely wrong here, and that Brad is 100% right when he says that multiplayer is much more fun with the changes made. But I'm still nervous.