I agree with you, GalCiv isn't about tactics.
oooooo... Is that an euphemism? 
I mean, I just experienced THIS: [warstory]
"It was in the olden days, when 1 ATK - 0 DEF - 3 MOVE fighters were significant assets, when the world was flat, and the Internet was known as the Horseless Pony Express, when...
My 'fleet' of two of these decided to attack a Drengin fighter which was basically the same (1A-0D-2M) as mine, and both started to 'show him the light', to put it mildly. He returned fire and seemed a bit lucky, scoring as well as I did despite his 1-2 disadvantage in numbers. So one of my fighters was around 5/10, just like his one.
Then, one of my fighters disengaged! It moved away out of laser range, leaving my other fighter at the Drengin's 'mercy.' The bad part is, that the perfect 10/10 fighter was the one who wimped out. :bummer:
Both fighters survived the encounter, but it was a close one. One 2/10 and one 9/10.
[/warstory]
It would have been nice if the damaged fighter had disengaged, leaving two options to the Drengin: either keep up with the fleeing fighter and get pummeled by the other, or engaging the undamaged one.
I saw a different Drengin design earlier, a small (0A-1D) ship. I thought, "That thing is so useless, useless, yah00seless!" But on a second thought, what if my undamaged fighter had fled in a 2-on-2 and the damaged one had wasted its turns on the unarmed Drengin? That would have been a very humilliating defeat, indeed.
The bottom line is, if there is a maximum range, the game should use it a bit more intelligently, and not let an undamaged fighter loiter around out of range, while its brother is being shot at. If there is no tac combat in GCIII, I'd ask Stardock to remove the max range either, or at least to improve the AI so that all ships stay within range of the enemy the AI picked to shoot at. Whether the Ai choice is good or not, it would at least be better than what it does now.
Or is there a way to mod max weapon range? I could mod them to a really big number then, say, 10x the current value.
~Beast