Yes the fighters and trade ships because of there numbers are demanding. We might be getting new strike craft for TOP soon.
There are also some other things like not auto pinning everything to the empire tree and turning off trade ship icons to name a couple.
How familiar are you with modding?
You need to convert bin to text first. Updated reference files from harpo (already converted from bin to text). Strike craft are in sins 1.191 / GameInfo
sins 1.191
entrenchment 1.051
diplomacy 1.011
Org Sins GameInfo
6 files 1 bomber and 1 fighter 3 races
SquadPhaseBomber is the first and on line 14 is
baseMaxNumFighters 3
Try reducing by -1 and test as even that should make a big difference.
baseMaxNumFighters 2
There is also ability:1 "AbilitySpawnSquad" for the capital ships. Need a more experienced modder or you can test removing the line or replacing the ability.
the files you want to alter are the CAPITALSHIP_PHASECARRIER.entity, CAPITALSHIP_PSICARRIER.entity, and CAPITALSHIP_TECHCARRIER.entity.
the lines you will want to look at are near the bottom of the files and reads
CommandPoints
StartValue 2.000000
ValueIncreasePerLevel 0.500000
this is from the capitalship_techcarrier.entity
I should suggest not increasing it too much as too many strikecraft can cause a slowdown in a computer
harpo