I'm trying to get it so that squads are the main form of attack in game. I cant seem to find a way to edit their health, attack, etc. Like Squad tech combat file looks like (Below) so I can change it's construction time, decay, scuttle, etc. But not attack, health, or even to add abilities.
TXT
entityType "Squad"
defaultAutoAttackRange "GravityWell"
defaultAutoAttackOn TRUE
prefersToFocusFire TRUE
hudIcon "HUDICON_SQUADTECHCOMBAT"
smallHudIcon "HUDICONSMALL_SQUADTECHCOMBAT"
infoCardIcon "INFOCARDICON_SQUADTECHCOMBAT"
fighterEntityDef "FighterTechCombat"
fighterIllusionEntityDef ""
scuttleTime 10.000000
fighterConstructionTime 22.000000
decayWithoutOwnerRate 0.010000
baseMaxNumFighters 6
role "Combat"
statCountType "SquadCombat"
mainViewIcon "MAINVIEWICON_SQUADTECHCOMBAT"
picture "PICTURE_SQUADTECHCOMBAT"
launchIcon "HUDICONLAUNCH_SQUADTECHCOMBAT"
dockIcon "HUDICONDOCK_SQUADTECHCOMBAT"
nameStringID "IDS_SQUADTECHCOMBAT_NAME"
descriptionStringID "IDS_SQUADTECHCOMBAT_DESC"
NumSoundsFor:ONATTACKORDERISSUED 4
SoundID "SQUAD_TECHCOMBAT_ONATTACKORDERISSUED_0"
SoundID "SQUAD_TECHCOMBAT_ONATTACKORDERISSUED_1"
SoundID "SQUAD_TECHCOMBAT_ONATTACKORDERISSUED_2"
SoundID "SQUAD_TECHCOMBAT_ONATTACKORDERISSUED_3"
NumSoundsFor:ONCREATION 0
NumSoundsFor:ONGENERALORDERISSUED 3
SoundID "SQUAD_TECHCOMBAT_ONGENERALORDERISSUED_0"
SoundID "SQUAD_TECHCOMBAT_ONGENERALORDERISSUED_1"
SoundID "SQUAD_TECHCOMBAT_ONGENERALORDERISSUED_2"
NumSoundsFor:ONSELECTED 3
SoundID "SQUAD_TECHCOMBAT_ONSELECTED_0"
SoundID "SQUAD_TECHCOMBAT_ONSELECTED_1"
SoundID "SQUAD_TECHCOMBAT_ONSELECTED_2"
NumSoundsFor:ONSTARTPHASEJUMP 0
minShadow 0.000000
maxShadow 0.000000