Hi, just an idea that i got while reading strategies on the net. And i know we dont really need any suggestions when we've just gotten this beautiful upgrade.
But i dont really control when the ideas come, so i'll just throw it out for thought.
Right now research is categorized and advances in a tier fashion from lowest to highest, low ships, medium ships, high ships, military upgrades, defensive upgrades, economic upgrades, etc.
Anyway, the way that we currently "choose" a path for our AI opponents, such as easy researcher, or hard aggressor, or normal economist might be interesting for people players too. It would mean selectively seeing only part of the research that is there, or having prices drop in the area we have chosen as our direction, but it could be cool.
A chance to try different strategies on without the habit of being forced by an aggressive enemy to dump my money into ships, when as an economist i might be able to field many more lower level ships against an enemy, or as a researcher more superior ships with superior technololgy against an enemy.
I suppose it is all there on the plate right now anyway, but i just thought a differently structured research tree that lets us concentrate in a given area might be pretty neat. What do you think?
-Teal