PLANETMODULE_PSIORBITALCOMBATLABORATORY.entity
[code]TXT
entityType "PlanetModuleStandard"
minZoomDistanceMult 1.000000
ability:0 ""
ability:1 ""
ability:2 ""
ability:3 ""
ability:4 ""
MaxAntiMatter 0.000000
AntiMatterRestoreRate 0.000000
numRandomDebrisLarge 5
numRandomDebrisSmall 16
numSpecificDebris 0
armorType "Module"
hudIcon "HUDICON_PLANETMODULE_PSIORBITALCOMBATLABORATORY"
smallHudIcon "HUDICONSMALL_PLANETMODULE_PSIORBITALCOMBATLABORATORY"
infoCardIcon "INFOCARDICON_PLANETMODULE_PSIORBITALCOMBATLABORATORY"
planetUpgradeSlotType "Civilian"
planetUpgradeSlotCount 4.000000
basePrice
credits 1000.000000
metal 80.000000
crystal 120.000000
NameStringID "IDS_PLANETMODULE_PSIORBITALCOMBATLABORATORY_NAME"
DescriptionStringID "IDS_PLANETMODULE_PSIORBITALCOMBATLABORATORY_DESCRIPTION"
planetModuleRoleType "RESEARCHCOMBAT"
statCountType "ModuleCombatLab"
Prerequisites
NumResearchPrerequisites 0
MaxHullPoints 4500.000000
HullPointRestoreRate 2.000000
BaseArmorPoints 6.000000
MaxShieldPoints 0.000000
ShieldPointRestoreRate 0.000000
maxShieldMitigation 0.000000
ExperiencePointsForDestroying 25.000000
resourceExtractionType "Invalid"
cultureSpreadRate 0.000000
isAffectedBySimilarModuleCostResearch FALSE
placementRadius 725.000000
nearPlacementDistOffset 0.000000
farPlacementDistOffset 9000.000000
spawnCount 1
swapMineType ""
angularSpeed 0.000000
rotateSoundName ""
rotateToFacePlanet FALSE
rotateConstantly FALSE
ShieldMeshName ""
NumSoundsFor:ONATTACKORDERISSUED 0
NumSoundsFor:ONCREATION 0
NumSoundsFor:ONGENERALORDERISSUED 0
NumSoundsFor:ONSELECTED 1
SoundID "PLANETMODULE_PSIORBITALCOMBATLABORATORY_ONSELECTION_0"
NumSoundsFor:ONSTARTPHASEJUMP 0
MeshNameInfoCount 1
MeshNameInfo
meshName "PlanetModule_PsiOrbitalCombatLaboratory"
criteriaType "None"
meshNameIncreasedEffectName ""
meshNameDecreasedEffectName ""
ExplosionName "PlanetModuleSmall"
mainViewIcon "MAINVIEWICON_PLANETMODULE_PSIORBITALCOMBATLABORATORY"
picture "PLANETMODULEPICTURE_PSIORBITALCOMBATLABORATORY"
minShadow 0.000000
maxShadow 0.200000
formationRank 3
baseBuildTime 100.000000
buildEffectName ""
[/code]
PLANETMODULE_PSIORBITALNONCOMBATLABORATORY.entity
[code]TXT
entityType "PlanetModuleStandard"
minZoomDistanceMult 1.000000
ability:0 ""
ability:1 ""
ability:2 ""
ability:3 ""
ability:4 ""
MaxAntiMatter 0.000000
AntiMatterRestoreRate 0.000000
numRandomDebrisLarge 3
numRandomDebrisSmall 16
numSpecificDebris 0
armorType "Module"
hudIcon "HUDICON_PLANETMODULE_PSIORBITALNONCOMBATLABORATORY"
smallHudIcon "HUDICONSMALL_PLANETMODULE_PSIORBITALNONCOMBATLABORATORY"
infoCardIcon "INFOCARDICON_PLANETMODULE_PSIORBITALNONCOMBATLABORATORY"
planetUpgradeSlotType "Civilian"
planetUpgradeSlotCount 4.000000
basePrice
credits 1000.000000
metal 80.000000
crystal 120.000000
NameStringID "IDS_PLANETMODULE_PSIORBITALNONCOMBATLABORATORY_NAME"
DescriptionStringID "IDS_PLANETMODULE_PSIORBITALNONCOMBATLABORATORY_DESCRIPTION"
planetModuleRoleType "RESEARCHNONCOMBAT"
statCountType "ModuleNonCombatLab"
Prerequisites
NumResearchPrerequisites 0
MaxHullPoints 4500.000000
HullPointRestoreRate 2.000000
BaseArmorPoints 6.000000
MaxShieldPoints 0.000000
ShieldPointRestoreRate 0.000000
maxShieldMitigation 0.000000
ExperiencePointsForDestroying 25.000000
resourceExtractionType "Invalid"
cultureSpreadRate 0.000000
isAffectedBySimilarModuleCostResearch FALSE
placementRadius 725.000000
nearPlacementDistOffset 0.000000
farPlacementDistOffset 9000.000000
spawnCount 1
swapMineType ""
angularSpeed 0.000000
rotateSoundName ""
rotateToFacePlanet FALSE
rotateConstantly FALSE
ShieldMeshName ""
NumSoundsFor:ONATTACKORDERISSUED 0
NumSoundsFor:ONCREATION 0
NumSoundsFor:ONGENERALORDERISSUED 0
NumSoundsFor:ONSELECTED 1
SoundID "PLANETMODULE_PSIORBITALNONCOMBATLABORATORY_ONSELECTION_0"
NumSoundsFor:ONSTARTPHASEJUMP 0
MeshNameInfoCount 1
MeshNameInfo
meshName "PlanetModule_PsiOrbitalNonCombatLaboratory"
criteriaType "None"
meshNameIncreasedEffectName ""
meshNameDecreasedEffectName ""
ExplosionName "PlanetModuleSmall"
mainViewIcon "MAINVIEWICON_PLANETMODULE_PSIORBITALNONCOMBATLABORATORY"
picture "PLANETMODULEPICTURE_PSIORBITALNONCOMBATLABORATORY"
minShadow 0.000000
maxShadow 0.200000
formationRank 3
baseBuildTime 100.000000
buildEffectName ""
[/code]
Something in one of these two files causes Sins to lock hard when I attempt to load the mod. There is no error or mini-dump, but Sins uses 100% CPU (or 25% in my case with my quad core) and just sits there indefinately until end the process.
The reason I believe the problem is related to these two files is because if I remove these two files, the mod will load properly. When I place the files back in the mod, the mod will, again, cause Sins to lock.
I'm using the reference entity files directly from the mod package, so unless there is something wrong with those references themselfs, I really don't know what could be wrong. I have not deviated from the syntax.
Any help is appreciated. Thanks.