Well aren't you a little troll. I'll respond anyway. You seem to have the wrong idea here. Reading your post implies that you think I'm against changing HoL. You are wrong. The item was OP before, it needed a nerf. The problem is it was nerfed too much, and thus it's now useless. The fact that you didn't understand that, makes you a retarded troll. Good day to you too.
I understoond well and clear, and as I said you don't understand that the change that was made - cost, cooldown and all - was for the best. It wasn't over-nerfed in any stretch of the imagination. If the item was intended to be available to every player on the field, devolving the combat in focus fire matches of who can stack the most teams on a single enemy Demigod to prevent them from using their Heart of Life, then the change wouldn't have been so extreme. However, it's fairly obvious the items intention was to be a situational item - useful for front line Demigods with support - however not so readily available that it's abuse leads to it's owner performing 15 second hit and runs, with the round trip time enough to trigger the HoL to ensure that it's an endless cycle.
It's far from useless - it still did what it did before. If you have one, you'll still use it. The difference now is that it's something you need to progress towards in a match as apart of your strategy, not something a player with a few early kills gets a hold of 4 minutes into the game and then dominates the match because they don't have to retreat from the field until they rush-upgrade to Giants. It's no longer the central part of your entire gameplay strategy, where you must have one to compete.
You seem to not be able to grasp this concept. The HoL does a lot more than just remove the need to return to the Health Crystal. It removes your dependancy on potions, a side effect of which is being on the field longer and thus acquring more Gold and more XP than players without it. If you're also able to retreat, pop HoL, and come back in swinging - it's essentially a second life against stronger opponents, or multiple opponents. It changes the dynamic of the game entirely for it's owner, and now it's cost reflects the significance of the change. People who don't buy it now are the people who never had a strategic use for it to begin with - they just spammed it's use where possible to dominate the opposition as soon as possible.