ok i checked some files but it seems i was wrong, any how if you want to increase the rate of income it'll have to be for everyone not just the ai.
or look for these lines in your gameplay.constant file:
playerAISharedDef
table-Aggressive
BuildShip 10
BuildModuleTactical 2
BuildModuleCivilian 1
BuildModuleResearch 1
UpgradeResearch 2
UpgradePlanetArtifactLevel 1
UpgradePlanetPopulation 1
UpgradePlanetInfastructure 1
MaxBountyBidCount 5
table-Defensive
BuildShip 5
BuildModuleTactical 5
BuildModuleCivilian 1
BuildModuleResearch 1
UpgradeResearch 2
UpgradePlanetArtifactLevel 1
UpgradePlanetPopulation 1
UpgradePlanetInfastructure 3
MaxBountyBidCount 5
table-Research
BuildShip 5
BuildModuleTactical 2
BuildModuleCivilian 2
BuildModuleResearch 2
UpgradeResearch 5
UpgradePlanetArtifactLevel 2
UpgradePlanetPopulation 1
UpgradePlanetInfastructure 2
MaxBountyBidCount 10
table-Economic
BuildShip 5
BuildModuleTactical 2
BuildModuleCivilian 5
BuildModuleResearch 1
UpgradeResearch 2
UpgradePlanetArtifactLevel 2
UpgradePlanetPopulation 5
UpgradePlanetInfastructure 2
MaxBountyBidCount 15
the higher the numder after each line the more important (atleast i think so since agressive shipbuild is set to 10 which spawns more ships). and if you want them to run away les often go into the gameplay.constant file in ENTRENCHMENT (since there is no line in vanilla that i saw) and set "aiRetreatThreshold" to .xx (.25 being 25% decrease to lower retreat chance)