wow, new cruisers too. so I guess those guys fulfill more or less the role of artillery, which the old lrms did partially do in vanilla. good, I always thought a unit along those lines would be cool, but the lack of hard defenses would have made it fairly useless. wonder if there are any race differences here to speak of.
did anyones else get the stats of that starbase? seems pretty hefty, I read over 15.000 hull points, 7000 shield points, 6 squadrons and a combined dmg output of over 200. I also like what they mention in the preview that players have the option to chose between military, manufacturing and trade upgrades for starbases. reminds me a bit of gal civ 2, which had a solid concept in that respect.
one slight question: with so many weapons facing so many directions and an immobile structure, is there a way to tell a starbase to split its firepower to a handful of distinct targets? if the base is swarmed at all sides with enemies, I may want to dedicate the starboard side weapons the one enemy capships and port weapons to another. but if I picked just one target, then all weapons with appropriate arcs and range would fire and the rest of the weapns would be outside of my direct command. which would be a pity.
other than that, good to see a quality preview by gamespot, helps them rebuild credibility.