Thanks to help here, I was able to edit the Randommap.galaxy files and change the starting credits/metal/crystals permanatly for every random map I make. Now I want to edit the randommap.galaxy files to sometimes have militia on some planets and sometimes not. I noticed in the Galaxy Forge map editor I can specify if a planet uses the default template or not which in ture enables or disables militia around a planet. How can I change a planet group in the randommap.galaxy files to usedefaulttemplate or not like I can in Galaxy Forge? I tried this but it didn't seem to do anything: (this is a snippit from the smallrandommap.galaxy file)
ring
starRadiusRange
minPercentage 0.3
maxPercentage 0.7
militiaColonizationPerc 0
planetGroupCount 1
planetGroup
minCount 5
maxCount 5
planetTypeCount 1
planetType "Random"
useDefaultTemplate FALSE <--- I put this in its not normaly there.
This is a snippit from the .galaxyfile generated by Galaxy Forge. Notice how it has the option useDefaultTemplate at the end of each planet group without me adding anything via notepad like I tried to with the smallrandommap.galaxy file that comes with the game.
planet
designName "Planet1"
inGameName ""
type "TerranHome"
pos [ 250 , 150 ]
owner "NewPlayer1"
isHomePlanet TRUE
startingUpgradeLevelForPopulation 0
startingUpgradeLevelForCivilianModules 0
startingUpgradeLevelForTacticalModules 0
startingUpgradeLevelForArtifacts 0
planetItems
templateName ""
subTemplates 0
groups 0
spawnProbability 1.000000
useDefaultTemplate TRUE <--- This was already there.